A new version of Atlas, designed to operate outdoors and inside buildings. It is specialized for mobile manipulation. It is electrically powered and hydraulically actuated. It uses sensors in its body and legs to balance and LIDAR and stereo sensors in its head to avoid obstacles, assess the terrain, help with navigation and manipulate objects. This version of Atlas is about 5′ 9″ tall (about a head shorter than the DRC Atlas) and weighs 180 lbs.
The use of industrial robots is expected to grow exponentially in the future as their use leads to cost reduction, improved quality, increased production, and improved workplace health and safety. The global industrial robotics market is expected to reach $79.58 billion by 2022, growing at a CAGR of 11.92% between 2016 and 2022. The main drivers for this growth are the adoption of automation to ensure quality production and meet market demand, and the growing demand from small- and medium-scale enterprises in developing countries.
Developed at the Artificial Intelligence Center of the Stanford Research Institute (SRI) from 1966 to 1972, SHAKEY was the world’s first mobile intelligent robot. According to the 2017 IEEE Milestone citation, it “could perceive its surroundings, infer implicit facts from explicit ones, create plans, recover from errors in plan execution, and communicate using ordinary English. SHAKEY’s software architecture, computer vision, and methods for navigation and planning proved seminal in robotics and in the design of web servers, automobiles, factories, video games, and Mars rovers.”
The global collaborative robots market is expected to grow at a CAGR of 60.04% between 2016 and 2022 from $110 Million in 2015 and is expected to reach $3.3 Billion by 2022.
The collaborative robots market is application driven; the application in the automotive sector accounted for the largest share in 2015
The global collaborative robots market is driven by application in industries such as automotive, metal and machining, furniture and equipment, food and beverages, plastic and polymers, and others.
Collaborative robots used in the automotive sector accounted for the largest share of the global collaborative robots market in 2015; this market is expected to grow at a significant rate between 2016 and 2022.
In developed regions, such as North America and Europe, growth in the collaborative robots market in the automotive sector is expected to be driven by rise in safety rated manufacturing and the growing trend of precision which were not possible due to the common human errors.
Collaborative robots are used in the furniture and equipment industry and this market is expected to witness rapid growth during the forecast period.
An acceptance and installation rate of collaborative robots in furniture and equipment industry is increasing and is expected to continue to grow rapidly during the forecast period. This growth is expected to be significant in RoW region for new fleet of applications.
Asia-Pacific is expected to hold a large share of the collaborative robots market by 2022.
Europe was the largest market in 2015, followed by Asia-Pacific and North America. Regulations have driven the market for collaborative robots to reduce the need for safety fences between human and robots and mitigate the effects of imminent collisions (accidents).
Europe was the early adopter which has resulted in a large market for collaborative robots in 2015.
The collaborative robots market in Asia-Pacific is expected to surpass that of Europe by 2018 and hold a large market share through 2022.
The major companies in the global collaborative robots market are:
“Everything is about time. You’re lead timed, your speed to market, and that’s the leveling wind in our industry. Short run manufacturing means that you’re going to have a fairly high touch model. We were really looking to increase productivity and improve our delivery in our service and our quality, mainly from a standpoint of error-proofing, because there’s a number of things that have to be done 100% correctly,” explained Ron Kirscht, President of Donnelly Custom Manufacturing. “But, if that’s what your job is and you’re doing it as a person, it becomes a little mundane, and that’s when people can become inattentive.”
Baxter collaborative robots are on the job at Donnelly’s plant in Alexandria, MN, taking on those time consuming, repetitive tasks where there’s no room for errors. This includes removing parts from a conveyor belt and stacking each one on customized stacking devices. By automating these jobs with robotics, Donnelly employees are assigned to more valuable work.
Kirscht added, “Baxter has some qualities that he brings to Donnelly that creates excitement, innovation and enthusiasm, allowing people to come up with ideas in ways for utilizing Baxter. I think that the Baxter robot is a game changer in modern manufacturing, because it really creates an opportunity for people on the manufacturing floor to innovate. It spawns creativity.”
[youtube https://www.youtube.com/watch?v=ant9adbTK5M]
Smartphones have become a crucial part of modern lifestyles across the world. Most of us cannot even imagine leaving our house without our smartphone and today over 86% of the population owns a smartphone.
Advanced technology has brought the world closer with its instant communication, online services, productivity, entertainment, navigation, and more. With each year passing there has been a significant growth in the figures of smartphone users.
In Fact, according to industry experts, the smartphone user number is likely to reach 7.1 billion by the end of 2024. In this article, we are going to take a look at the top statistics related to Smartphones and address how many people own smartphones. (2024-2029).
Top Smartphone Ownership Statistics
As of 2024, the number of smartphone users is predicted to reach 7.1 billion.
Currently, there are 6.84 billion smartphones globally.
Around 91% of college graduates own a smartphone.
50% of US citizens spend about 5 to 6 hours on their smartphones per day as of 2024.
About 94.40% of Millennials in the United States own a Smartphone.
Over the last five years, the smartphone user population has increased by 5% year-over-year.
55% of smartphone users come from Asia itself.
98% of Gen Z own a smartphone today.
2020 is considered as the peak year for smartphone ownership.
The country with the highest number of smartphone users today is China.
70% of the digital media time in the United States is made from smartphones.
Android is the leading operating system globally.
College graduates have the highest potential to own a smartphone.
The country with the highest smartphone usage per capita is Germany.
How Many Smartphone Users Are There?
As of 2023, the number of smartphone users worldwide reached 6.8 billion. Between 2016 to 2023 there was a rise in the annual rate by 9.5% in the global smartphone user base. In Fact, it is predicted by various industry experts that in 2024, the number of smartphone users will reach 7.1 billion. Below we have mentioned a table showcasing the number of smartphone users between 2016 to 2027:
Year
Number of Smartphone users
2016
3.7 billion
2017
4.4 billion
2018
5.1 billion
2019
5.6 billion
2020
5.9 billion
2021
6.3 billion
2022
6.6 billion
2023
6.8 billion
2024
7.1 billion
2025
7.3 billion
2026
7.5 billion
2027
7.7 billion
Distribution of Smartphone Ownership
China is the leading country with the highest number of smartphone users 974.69 million, followed by India ranking second on the list with 659 million. Regardless of China and India having the highest number of smartphone users in the list, the United States has the largest proportion of its population accessing smartphones with 81.6% of smartphone penetration. Below we have mentioned a table showcasing the top 10 countries with the highest number of smartphone users worldwide along with their population and penetration.
Country
Total number of Smartphone users
Population
Penetration
China
974.69 million
1.43 billion
68.4%
India
659 million
1.42 billion
46.5%
United States
276.14 million
338.29 million
81.6%
Indonesia
187.7 million
275.5 million
68.1%
Brazil
143.43 million
215.31 million
66.6%
Russia
106.44 million
144.71 million
73.6%
Japan
97.44 million
123.95 million
78.6%
Nigeria
83.34 million
218.54 million
38.1%
Mexico
78.37 million
127.5 million
61.5%
Pakistan
72.99 million
235.82 million
31%
Number of Smartphone users in the United States
The United States is one of the most developed countries in the world. In the US, almost 19 in 20 people own a cell phone. So, let’s take a look at the number of smartphone users in the United States based on various factors such as Age group, Gender, Residence, and more.
Number of smartphone users based on Gender in the US
In the US, males have a higher edge when it comes to owning a smartphone. According to Pew Research data, 80% of males own a smartphone in the US, compared to females 75%.
Gender
Percentage who own a smartphone
Males
80%
Females
75%
Number of smartphone users based on Age Group
There is no surprise that people between the ages of 18 to 29 are the leading age group with the highest number of smartphone users at 94%. Followed by the age group of 30 to 49 that have 89% of smartphone users which is also quite expected considering the advanced technology appointed in the workforce. Below we have mentioned a table displaying the number of smartphone users based on Age groups:
Age Group
Percentage of Smartphone users
18 to 29
94%
30 to 49
89%
50 to 64
73%
65+
46%
Reside in Urban Areas
A large proportion of the United States citizens who own a smartphone reside in the urban area by 83% which isn’t quite surprising. The second highest smartphone is suburban residents 78% and lastly, 65% of the smartphone users reside in rural districts.
Number of Smartphone users by Ethnicity
Based on ethnicity there is a very tiny difference among smartphone users. Like, three-quarters of the smartphone users are White by 77%, Hispanic also by 77%, and black by 75%.
Overall in the US, 98% of black citizens own a cell phone regardless of its type or form in comparison to 94% of the white population and 97% of the Hispanic population.
Education level of smartphone ownership
Another factor that plays a significant role among smartphone users is the education level of the user. For example, the cell phone ownership of college graduates is 97%, with 91% belonging to smartphone ownership. Similarly, an individual who has less than a high school degree education has a cell phone ownership of 90% with only 57% belonging to smartphones and 33% belonging to non-smartphone ownership.
Below we have mentioned a table displaying smartphone ownership based on education level:
Education Level
Cell Phone Ownership
Smartphone Only Ownership
Non-Smartphone Only Ownership
Less than high-school
90%
57%
33%
High-school graduate
92%
69%
24%
Some College
96%
80%
16%
College graduate
97%
91%
6%
The total amount of time people spend on their Smartphones in the US
Almost half of the US population 132.13 million users spend about 5 to 6 hours of their time using their smartphones. While only 5% of US smartphone users spend less than an hour accessing their smartphone. Below we have mentioned a table showcasing the number of hours users spend on smartphones in the United States.
Total number of hours
Number of Smartphone users
Less than 1 hour
13.76 million
1 to 2 hours
19.27 million
3 to 4 hours
60.56 million
5 to 6 hours
132.13 million
More than 6 hours
49.55 million
In general. Smartphones make up about 70% of digital media consumption. This includes a variety of activities where United States citizens spend their time such as Games, Social Media, Entertainment, and more.
Distribution of Smartphone users based on Generation
According to the reports by eMarketers, Millennials are the leading generation with the highest number of smartphone users 94.40%. Followed by Gen X at 88.80% and Gen Z at 72.80. Apparently, Gen Alpha consists of the lowest number of smartphone users by 17% which isn’t quite surprising considering the majority of individuals are still in school.
Generation
Number of Smartphone users
Millennials
94.40%
Gen X
88.80%
Gen Z
72.80%
Baby Boomers
68.10%
Gen Alpha
17%
Distribution of Smartphone Market Share
When talking about smartphones, there is a wide range of brands that provide smartphones with a variety of features and capabilities. In 2012, Samsung was ranked as the leading brand with the highest market share by 30.3%. Followed by Apple with 18.7% and Huawei with 4%. By 2020, there were five brands that were leading the smartphone market share: Samsung (20.6%), Apple (15.9%), Huawei (14.6%), Xiaomi (11.4%), and Vivo (8.6%). Below we have mentioned a breakdown of the Smartphone market share between 2012 to 2022.
Year
Samsung
Apple
Huawei
Xiaomi
OPPO
vivo
Lenovo
2012
30.3%
18.7%
4%
–
–
–
3.3%
2013
31.3%
15.3%
4.9%
–
–
–
4.5%
2014
24.4%
14.8%
5.7%
4.4%
–
–
4.6%
2015
22.3%
16.1%
7.4%
4.9%
3%
2.6%
5.2%
2016
21.1%
14.6%
9.5%
3.6%
6.8%
5.3%
–
2017
21.7%
14.7%
10.5%
6.3%
7.6%
–
–
2018
20.8%
14.9%
14.7%
8.7%
8.1%
–
–
2019
21.6%
13.9%
17.6%
9.2%
8.3%
–
–
2020
20.6%
15.9%
14.6%
11.4%
–
8.6%
–
Q2 2021
18.9%
14.2%
–
16.9%
10.5%
10.1%
–
Q2 2022
21.8%
15.6%
–
13.8%
8.6%
8.7%
–
Leading Operating systems in Smartphones
Today, iOS and Android are the two leading operating systems with the highest smartphone market share. Android tops the list of highest operating system market share with 70.16% followed by iOS with 29.14%. Below we have mentioned a table displaying the market share of the operating system:
Operating System
Operating system market share
Android
70.16%
iOS
29.14%
Samsung
0.38%
KaiOS
0.12%
Windows
0.02%
Nokia
0.01%
Linux
0.01%
Wrapping Up
More than 86% of the population across the world already owns a smartphone and in the coming years, the number of smartphone users is expected to grow to higher. The features and capabilities offered through a smartphone using advanced technology are growing the demand for smartphones among people. Today, you can access entertainment, games, social media, bank information, maps, emails, and more by simply using your smartphone. Due to this most industry specialists believe that smartphone user numbers will keep on rising.
Cyberbullying is harassment or bullying that takes place through digital services. Cyberbullying comprises offensive, hateful, degrading, and mean content, text, and messages shared to embarrass an individual. At times, the content or text shared by a bully can make someone feel threatened. Most of the cyberbullying instances take place on social media platforms such as Facebook, Instagram, Twitter, etc.
Over the years there has been a massive increase in cyberbullying cases across the world. 64% of young adults in the US have faced cyberbullying and have received nasty, intimidating, and threatening messages online. In this article, we are going to take a look at Cyberbullying statistics to understand its true impact, how crucial cyberbullying issues are, and how it impacts the life of an individual.
Top Cyberbullying Statistics
On Average 64% of young adults (people between the ages of 18 to 29) in America have faced cyberbullying.
36.5% of people have been bullied in their lifetime.
41% of United States adults have experienced some form of online harassment.
Young people who have faced cyberbullying are at a higher risk for self-harm and suicidal behavior in comparison to people who haven’t faced cyberbullying.
70% of students have reported that someone has tried to spread rumors about them online.
Instagram is one of the top social media platforms where the majority of young people have reported to have witnessed cyberbullying.
87% of young people have witnessed cyberbullying occurring online.
Half of the LGBTQIA+ students have faced online harassment.
54% of LGBTQ+ middle school students have faced cyberbullying and 39% of high school students.
23% of students have admitted to being rude or mean to another person online. 27% reported they faced the same from other people.
Only 1 out of 10 teens experiencing cyberbullying has informed their parents or trusted adults about the harassment.
General Cyberbullying Statistics
Today, cyberbullying is one of the major issues faced by people across the world. However, in some areas around the world, the knowledge and awareness regarding cyberbullying and online harassment are massively low.
In the past 30 days, 1 out of 4 middle school and high school students have been cyberbullied
There has been a massive increase in the percentage of students who have reported being a target of cyberbullying by 55% since 2015. Around 45.5% of students in middle school and high school have reported being cyberbullied at least once in their lifetime.
41% of the United States adults have faced some form of online harassment
31% of US adults have reported to have witnessed offensive and inappropriate name-calling by people. While 26% of people have reported to have experienced purposeful embarrassment. Other severe harassment includes sustained harassment (11%), Stalking (11%), sexual harassment (11%), and threats (14%).
92% of Americans believe that cyberbullying is a concern
While there is no debate that cyberbullying is a concern in society it can impact an individual’s life both mentally and physically. According to research by Pew, 55% of people look at cyberbullying as a “major concern” while only 37% believe it’s a “minor issue.” Also, 7% of Americans think that cyberbullying isn’t an issue at all.
3 out of 4 cyberbullying targets have encountered harassment on Facebook
Facebook is one of the top social media platforms where cyberbullying is highly common. By contrast, 25% or less of the targets of cyberbullying have said they have been bullied on Twitter, Instagram, Snapchat, YouTube, and other platforms.
A quarter of adults worldwide have no clue what cyberbullying is.
According to a poll by Ipsos with 20,000+ adults across 28 nations that shared an insight regarding the awareness among people about cyberbullying. This poll stated that 25% of the respondents haven’t heard about cyberbullying in their lifetime. Saudi Arabia was named the country with the least amount of awareness regarding cyberbullying with about 63% of people claiming they haven’t seen, read, or ever heard about cyberbullying.
Distribution of platforms where people have faced bullying
Today Majority of cyberbullying and online harassment take place on social media platforms. A large section of online bullying takes place in the form of text messages and comments passed on to a user’s account. Facebook is the leading platform with 39% of cyberbullying instances taking place on this social media platform followed by YouTube with 29%. Below we have mentioned a table showcasing online platforms where users are likely to face cyberbullying:
Online Platform
Percentage of cyberbullying
Facebook
39%
YouTube
29%
Twitter
22%
Instagram
22%
School Cyberbullying Statistics
Middle school students who have been victims of cyberbullying are 2x likely to attempt suicide compared to non-victims
According to a survey by the Journal of School Violence, it was found cyberbullying and online harassment victims are more likely to have tried to attempt suicide in comparison to non-victims of online bullying. Apparently, online harassment perpetrators also have 1.5 times more chances of attempting suicide.
25% of LGBTQ+ students studying in high school were bullied and have tried to attempt suicide in the past year at least once
LGBTQ+ students are often one of the biggest targets of online bullies and according to Trevor Project, 29% of LGBTQ middle schoolers have tried to attempt suicide at least once as a result of excessive bullying.
The majority of cyberbullying instances that happen to school students are done by their classmates
According to a report by Ipsos, 51% of online harassment is done by classmates of the victim. According to a 2018 poll with more than 20,000 parents involved it was reported that 30% were children that the victim didn’t know.
Female students or teenagers are 3x more likely to face cyberbullying in comparison to male students
Female teenagers are at greater risk when it comes to online harassment and cyberbullying. About 22.4% of females between the ages of 12 to 18 have been a victim of cyberbullying which took place through texts or online. Meanwhile, 7.6% of male students in the same age group have reported to face cyberbullying.
23% of high school and middle school students have been cyberbullied by bullies in the past 30 days
According to the Cyberbullying Research Center, there has been a massive increase in cyberbullying cases since 2015 by 55% which has tripled since 2007. A total of 45.5% of high school and middle school students have reported being a target of cyberbullying or online harassment at least once in their lives.
Cyberbullying Prevention Statistics
Cyberbullying and online harassment cases are increasing day by day. Due to this, there are various prevention methods taken by the government and social media platforms to stop cyberbullying. Below we have mentioned some of the statistics regarding cyberbullying prevention globally.
3 out of 4 adults across the world believe anti-cyberbullying efforts are ineffective
A large number of adults across the world believe that more efforts need to be taken in order to counter cyberbullying. The majority of sentiment is from Japan, where around 89% of adults believe that not enough measures are taken by anti-cyberbullying to stop and end cyberbullying among people.
41% of the people claim no response or action was taken by the platform regarding physical threats on the social media platform
In a survey done by ADL’s Online Hate and Harassment, it was stated that more than 4 in 10 respondents had claimed that many social media platforms had failed to take any crucial actions against online hate and physical threats. 14% claimed in 2021 the platform removed threatening content, down from 22% in 2020.
Two-thirds of the cyberbullying content was found by Facebook before being reported by the users themselves (Facebook)
Facebook has taken essential measures against cyberbullying on the platform. In Quarter 1 of 2022, Facebook found and flagged 67% of the content under bullying and harassment. This is a massive jump by Facebook when it comes to taking action against offensive content as the platform found only 14% of content offending in 2020 before users did.
79% of US adults believe that online platforms are not doing a good job regarding cyber bullying
47% of US adults say that companions are doing a fair job in addressing cyberbullying. Meanwhile, 32% of the audience says online platforms are doing a “poor” job in addressing online bullying and harassment. On being asked what essential methods should be taken against cyberbullying, 51% of people claimed placing a permanent ban on online harassment is an effective method to address users.
48 US States have laws that comprise the terms “Electronic Harassment” or “Cyberbullying”
There are only two states in the US Alaska and Wisconsin that don’t include any form of cyberbullying laws. 49 states contain laws requiring school districts to have formal policies and guidelines addressing the behavior, identification, and disciplinary responses of cyberbullying. 44 states in the US include criminal sanctions specifically for electronic harassment and cyberbullying.
Four in Five Americans are keen on more laws to be added for cyberbullying and online harassment (ADL)
81% of Americans believe that more laws and regulations should be added to hold cyberbullies accountable for their behavior towards a victim. Around 80% of the audience feel that police need to focus more on helping the cyberbullied victims. 76% of people feel that social media platforms should be held accountable for harmful and inappropriate actions against users.
Wrapping Up
Cyberbullying is currently one of the major issues faced by students and young adults around the world. With the growth of the internet and social media platforms, the risks of online harassment have also taken a huge rise among people. Even though there are a variety of anti-cyberbullying measures available, the risks of online harassment haven’t taken a drastic change. Therefore, it’s important for companies and other platforms to take essential measures against cyberbullying to ensure a safe platform use for everyone.
IDC estimates that there will be 41.6 billion connected IoT devices, or “things,” generating 79.4 zettabytes (ZB) of data in 2025. Gartner forecasts that the enterprise and automotive IoT market will grow to 5.8 billion endpoints in 2020, a 21% increase from 2019. IDC predicts that by 2023, over 50% of new enterprise IT infrastructure deployed will be at the edge rather than corporate data centers, up from less than 10% today; by 2024, the number of apps at the edge will increase 800%.
Mobile Devices are one of the most preferred device types utilized by users across the world to access the internet. Today, internet users can access different types of websites, apps, and other activities using their mobile devices from any part of the world. Users can play games, perform online shopping, transfer money, stream videos, etc using their smartphones by accessing the internet.
In Fact, 60.67% of the website traffic in 2024 is generated through mobile devices. In this article, we are going to take a look at the internet traffic from mobile devices stats (2024), Internet traffic statistics by category, Device Type, and more.
Percentage of Internet Traffic from Mobile Devices
As of 2024, 60.67% of website traffic comes from Mobile Devices.
By 2025, there will be over 1 billion 5G connections globally.
92.3% of internet users consider accessing the internet through their smartphones compared to other devices.
The Internet traffic from Mobile Devices generated in the US is 10.04 exabytes a month.
There are over 5.3 billion mobile internet users globally.
As of 2024, 45.59% of the internet traffic comes from mobile devices in North America.
In the United States, 85.38% of internet users access the internet through mobile devices.
Mobile traffic witnessed a growth of 75% from 2015 to 2024.
General Mobile Internet Traffic Statistics
As of 2024, over 60.67% of the internet traffic comes from mobile devices. Below we have mentioned a table showcasing the growth of mobile internet traffic between 2011 to 2023:
Year
Mobile Internet Traffic
2011
6.09%
2012
10.88%
2013
17.02%
2014
28.97%
2015
35.20%
2016
43.66%
2017
51.58%
2018
50.81%
2019
50.43%
2020
51.61%
2021
55.01%
2022
58.37%
2023
60.67%
Internet Traffic from Mobile Devices in the US
As of 2023, 47.79% of the internet traffic came from mobile devices in the United States. Below we have mentioned a table showcasing the total internet traffic that came from mobile devices in the United States:
Year
Mobile Internet Traffic
2011
7.28%
2012
10.10%
2013
14.64%
2014
25.46%
2015
29.02%
2016
33.80%
2017
43.96%
2018
44.36%
2019
47.86%
2020
49.99%
2021
49.32%
2022
52.11%
2023
47.79%
Distribution of Mobile Users in the US that access the Internet via Mobile Devices
As of 2024, 86.26% of mobile users in the United States access the internet using their mobile devices. There has been a constant growth in the number of mobile users accessing the internet using mobile devices in the US and this number is expected to keep growing in the future as well. By 2027, the number of mobile users utilizing mobile devices to access the internet is expected to reach 88.24%.
Year
Mobile Users Access The Internet Through Their Mobile
2018
77.6%
2019
79.64%
2020
81.74%
2021
83.15%
2022
84.37%
2023
85.39%
2024
86.26%
2025
87.01%
2026
87.66%
2027
88.24%
Mobile Internet Traffic of Total Web Traffic by Region
As of January 2024, mobile devices excluding tablets account for 60% of the web traffic globally. Based on Region, Africa has the highest number of mobile internet traffic of total web traffic by 73.57% followed by Asia as the second highest mobile internet traffic by 69.43%. Below we have mentioned a detailed table showcasing the percentage of mobile internet traffic by Region:
The Highest proportion of mobile internet traffic comes from Sudan
Globally Sudan has an internet traffic proportion of 83.92% followed by Nigeria – at 81.43% and
South Africa – 72.59% as the highest mobile internet traffic nation worldwide. While Russia has the lowest proportion with 30.2% of mobile internet traffic since the majority of users prefer to access the internet through their desktop. The second country with the lowest proportion of mobile internet traffic is Portugal with 34.12%, followed by Canada as the third country with the lowest proportion 37.71%.
92.3% of internet users access the internet via mobile phones of some kind
Internet users can access the internet using various kinds of devices such as laptops, tablets, etc. But regardless of so many options available, mobile phones are still the number one choice of device by users for accessing the internet. Apparently, 9 in 10 users (92.3%) prefer using a mobile phone of some kind over other devices to access the internet. Meanwhile, 65.6% use a desktop or traditional laptop. Below we have mentioned a table showcasing the kind of devices accessed by users to access the internet:
Device
Share of Users
Mobile phone (any)
92.3%
Smartphone
91%
Laptop or desktop (any)
65.6%
Feature phone
5.2%
Tablet device
27.3%
Work laptop or desktop
28.6%
Connected television
31.9%
Smart home device
15.4%
Apart from this, there has been a rise in cellular data traffic consumed by the users. As of 2023, the monthly cellular data consumed by users is 133.86 EB. There has been a constant growth in the number of cellular data between the years 2017 to 2023. Back in 2017, the monthly cellular data accessed by users was only 9.68 EB. Below we have mentioned a detailed table showcasing the growth in cellular data demand among users over the years:
Year
Monthly Average Global Mobile Network Data Traffic
Q1 2017
9.68 EB
Q2 2017
10.63 EB
Q3 2017
11.69 EB
Q4 2017
13.6 EB
Q1 2018
15.94 EB
Q2 2018
18.37 EB
Q3 2018
21.78 EB
Q4 2018
26.54 EB
Q1 2019
29.02 EB
Q2 2019
32.66 EB
Q3 2019
36.49 EB
Q4 2019
39.56 EB
Q1 2020
45.16 EB
Q2 2020
50.03 EB
Q3 2020
54.79 EB
Q4 2020
58.44 EB
Q1 2021
66.14 EB
Q2 2021
72.2 EB
Q3 2021
77.81 EB
Q4 2021
84.16 EB
Q1 2022
92.75 EB
Q2 2022
100.42 EB
Q3 2022
107.58 EB
Q4 2022
118.21 EB
Q1 2023
126 EB
Q2 2023
133.86 EB
Internet Traffic from Mobile Devices based on Device Type
There is a wide range of device types available in the market such as iOS, Android, Samsung, etc that are accessed by users worldwide. However, out of all the available devices Android is currently the most dominating device type all around the world with 69.74%. Followed by iOS as the second most-used device type among internet users with 29.58%. Below we have mentioned a table showcasing the demand for different types of devices types in the market:
Device Type
Share
Android
69.74%
Apple
29.58%
Samsung
0.36%
KAI
0.1%
Other
0.22%
Internet Traffic Statistics By Category
Today, users are accessing the internet for different types of activities such as entertainment, financial management, work requirements, shopping, e-commerce, and more. Especially with growing technology the use cases are expected to keep on rising. Based on the latest survey, the most common usage of mobile devices among users is “Gaming” by 68%. Followed by listening to music as the second most common use of mobile phones by 67% and social media by 63%. Here is a table showcasing the top activity data of mobile devices:
Activity
Share
Gaming
68%
Music
67%
social media
63%
Streaming videos, TV, or film
61%
Paid for something bought online
47%
Bank usage
47%
Shopping products
42%
Booked food delivery
41%
Work-related
38%
Sent money to a friend
35%
Paid for something using Google Pay, Apple Pay, etc.
33%
Read a magazine or newspaper
33%
Used a medical or fitness service
25%
Booked a taxi ride
22%
Controlled a smart device
20%
None of the above
3%
Wrapping Up
Based on the above-mentioned statistics it’s clear that users prefer mobile devices the most when it comes to accessing the internet for various activities online. As of 2024, 60.67% of website traffic comes from Mobile Devices alone. In Fact, 92.3% of internet users consider accessing the internet via their smartphones compared to desktops or other devices. In addition, there is also a constant rise in monthly cellular data consumption by users which is expected to keep on growing in coming years.
Gaming is one of the most popular and cherished activities among people worldwide. Today, the gaming market is worth billions and is considered one of the largest markets in the entertainment industry. The number of gamers keeps on rising every year driven by various factors due to gaming device availability, diversity in genres, easy accessibility, and more. In fact, by 2027, the gaming industry is expected to reach $522 billion. This has led many people to wonder how many gamers are there.
Well, there were 3.220 billion gamers globally in 2023, and the gamer number is expected to reach 3.320 billion by the end of 2024. In this article, we are going to take an in-depth look at the statistics of gamers such as the type of gamers, demographics, platforms, largest gaming nation, and more. So, let’s get started.
Top Statistics of Gamers in 2024
As of 2023, there were 3.220 billion gamers worldwide.
The number of gamers worldwide is predicted to reach 3.320 billion by the end of 2024.
Asia has the highest number of gamers 1.48 billion followed by Europe with 715 million.
55% of the gamers are males in the United States.
45% of the gamers are female gamers in the United States.
Game developers consider the PC as their favorite gaming platform.
66% of gamers worldwide play video games for relaxation.
There are more than 3,000 esports players in the United States.
As of 2023, the gaming industry reached a revenue of $90 billion in the US.
618 million gamers across the world are aged below 18.
How Many Gamers Are There?
In 2023, the number of Gamers worldwide was 3.220 billion and according to experts, the number is likely to reach 3.320 billion by the end of 2024. Below we have mentioned a table showcasing the number of gamers globally from 2015 to 2024:
Year
Number of Gamers
2015
2.030 billion
2016
2.170 billion
2017
2.330 billion
2018
2.490 billion
2019
2.640 billion
2020
2.810 billion
2021
2.960 billion
2022
3.090 billion
2023
3.220 billion
2024
3.320 billion
Increase in the Number of Gamers from 2016 to 2024
Each year there has been a significant growth in the number of gamers worldwide. The highest growth in gamers number took place in 2020 with 0.170 billion, the pandemic being one of the major reasons behind this growth. Below we have mentioned a table showcasing the increase in gamers number over the previous year:
Year
Increase Over The Previous Year
2016
0.140 billion
2017
0.160 billion
2018
0.160 billion
2019
0.150 billion
2020
0.170 billion
2021
0.150 billion
2022
0.130 billion
2023
0.130 billion
2024
0.1 billion
Preference of Gamers
3.2 billion people around the world are today playing games on their Smartphones, PC, Playstation, etc devices. However, the reason behind each gamer is often different as some just want to relax, unwind, or decompress, while some just want to be entertained, etc. Below we have mentioned a table showcasing different reasons behind gamers to provide you with a better idea of why people virtual gamers are so high in demand:
Reason
Number of Gamers
Percentage
Relaxation and unwinding
2.04 billion
66%
Fill time while taking a break, waiting or commuting
1.61 billion
52%
Entertainment
1.58 billion
51%
Alone time with yourself
1.48 billion
48%
Solve a problem, use my brain and think logically
1.14 billion
37%
Be comforted
0.99 billion
32%
As we can see, relaxation is the leading reason with 66%.
Distribution of gamers based on the type of games
There are a wide number of gaming types available in the market out of which Casual games are considered as the leading game type among gamers with 63%. Followed by Action games as the second most-loved choice among gamers with 39%. Here is a table showcasing the preferences of gamers regarding different types of games:
Types of Game
Number of Gamers
Percentage
Casual games
1.95 billion
63%
Action games
1.21 billion
39%
Shooter games
1.21 billion
39%
Racing games
1.14 billion
37%
Family games
1.02 billion
33%
Adventure games
0.96 billion
31%
Distribution of Gamers based on Region
Asia is the leading region with the highest number of gamers 1.48 billion, followed by Europe in second place with 715 million. Below we have mentioned a table breaking down the number of gamers situated in different regions.
Region
Number of Gamers
Asia
1.48 billion
Europe
715 million
Latin America
420 million
North America
285 million
MENA
168 million
Sub-Sahara African
144 million
Oceania
32 million
Top 7 largest gaming nations based on user penetration:
In 2022, Both Japan and the UK had an equal user penetration rate of 58%. But by 2027, the UK is predicted to be the leading gaming nation with the highest user penetration of 70% followed by Japan with 67%. Below we have mentioned a table showcasing the user penetration rate in different regions:
Country
2017
2022
2027
Japan
53%
58%
67%
UK
50%
58%
70%
Sweden
47%
51%
64%
South Korea
45%
57%
64%
France
43%
–
–
Mexico
–
53%
–
Nigeria
–
–
63%
Gamers Demography Statistics
Based on a report by Statista, around 20% of the gamers population are below the age of 18 which is 618 million gamers. The largest population of gamers worldwide comes under the age group of 18 to 34 years with 1.17 billion. While there are only 7% of gamers who are above the age of 65. Below we have mentioned a table showcasing the number of gamers worldwide based on age group:
Age Group
Number Of Gamers
Percentage %
Under 18 years
618 million
20%
18 to 34 years
1.17 billion
38%
35 to 44 years
433 million
14%
45 to 54 years
371 million
12%
55 to 64 years
278 million
9%
Above 65 years
216 million
7%
Apart from age group, talking about the gender of gamers around 55% of the gamers in the United States are males and 45% of gamers are females. Here is a table showcasing the percentage of male gamers in the US over the years:
Year
Percentage Of Male Gamers
2006
62%
2007
62%
2008
60%
2009
60%
2010
60%
2011
58%
2012
53%
2013
55%
2014
52%
2015
56%
2016
59%
2017
59%
2018
55%
2019
54%
2020
59%
2021
55%
2022
Less than 55%
There are 45% of female gamers in the United States as of 2022. Below we have mentioned a table showcasing the percentage of female gamers in the US over the years:
Year
Percentage Of Female Gamers
2006
38%
2007
38%
2008
40%
2009
40%
2010
40%
2011
42%
2012
47%
2013
45%
2014
48%
2015
44%
2016
41%
2017
41%
2018
45%
2019
46%
2020
41%
2021
45%
2022
More than 45%
Gamers’ Statistics Based on Device
There is no surprise that smartphones are the most preferred device with 40% of the share when it comes to devices. Followed by console games, and PC games. Here is a table showcasing the most used devices among gamers:
Device
Share In Market
Smartphones
40%
Console Games
28%
PC Games
21%
Tablets Games
9%
Browser PC Games
2%
PC is considered as the leading gaming platform among the people with 63%. Followed by PlayStation 5 with 31%, Android 30%, and iOS 30%. Below we have mentioned a table showcasing the demand for gaming platforms among gamers:
Gaming Platform
Game Developers
PC
63%
PlayStation 5
31%
Android
30%
iOS
30%
Xbox series X/S
29%
Xbox One (or One X)
22%
PlayStation 4 (or Pro)
21%
Nintendo Switch
20%
Mac
18%
Web Browser
10%
VR Headset
7%
Linux
3%
Google Stadia
3%
Distribution of countries with the highest number of internet users who have played video games in 2022
The Philippines is the country with the highest number of internet users playing video games in 2022 with 95.8% followed by Indonesia with 94.8%. Here is a table showcasing the percentage of internet users who play video games in different countries:
Country
Internet Users Play Video Games
Philippines
95.8%
Indonesia
94.8%
Vietnam
93.1%
Thailand
93%
Turkey
92.3%
India
91.9%
Mexico
91.3%
Taiwan
91.3%
Saudi Arabia
90.1%
South Africa
89.7%
Brazil
88.4%
UAE
88.2%
Chile
87.6%
Malaysia
87.4%
Greece
86.3%
Colombia
84.8%
Portugal
84.7%
Egypt
83.4%
Romania
83.3%
Hong Kong
83.1%
The United States
82.9%
Singapore
81.7%
Poland
80.9%
France
80.8%
Italy
80.6%
Argentina
80.2%
Spain
79.8%
Canada
79.5%
Russia
78.4%
Sweden
78.4%
Israel
78.3%
South Korea
78.3%
Switzerland
77.9%
New Zealand
77.6%
Czechia
75.9%
Austria
75.5%
Netherlands
75.2%
Australia
75%
Germany
74.6%
Denmark
74.3%
Norway
72.7%
The United Kingdom
72.4%
China
72.1%
Ireland
72.1%
Belgium
69.5%
Japan
66.4%
Wrapping Up
Gaming is probably one of the most loved activities among individuals as it helps them relax and get entertained by entering the virtual world. The number of gamers keeps on growing every year and with advanced technology and new methods companies keep on introducing exciting launches that keep gamers on the hook. Today, the gaming industry has become a multi-billion industry that is expected to keep on rising with absolutely no sign of decline.
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