Market for Industrial Robots to Reach $80 Billion in 2022

[youtube https://www.youtube.com/watch?v=rVlhMGQgDkY]

A new version of Atlas, designed to operate outdoors and inside buildings. It is specialized for mobile manipulation. It is electrically powered and hydraulically actuated. It uses sensors in its body and legs to balance and LIDAR and stereo sensors in its head to avoid obstacles, assess the terrain, help with navigation and manipulate objects. This version of Atlas is about 5′ 9″ tall (about a head shorter than the DRC Atlas) and weighs 180 lbs.

MarketsandMarkets:

The use of industrial robots is expected to grow exponentially in the future as their use leads to cost reduction, improved quality, increased production, and improved workplace health and safety. The global industrial robotics market is expected to reach $79.58 billion by 2022, growing at a CAGR of 11.92% between 2016 and 2022. The main drivers for this growth are the adoption of automation to ensure quality production and meet market demand, and the growing demand from small- and medium-scale enterprises in developing countries.

 

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The Future of the Robotics Industry

Steve Crowe, Editor of The Robot Report, catches up with 10-year-old robotics prodigy Michael Wimmer at the Robotics Summit & Expo 2019.

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Shakey, the World’s First Mobile Intelligent Robot

shakey

Developed at the Artificial Intelligence Center of the Stanford Research Institute (SRI) from 1966 to 1972, SHAKEY was the world’s first mobile intelligent robot. According to the 2017 IEEE Milestone citation, it “could perceive its surroundings, infer implicit facts from explicit ones, create plans, recover from errors in plan execution, and communicate using ordinary English. SHAKEY’s software architecture, computer vision, and methods for navigation and planning proved seminal in robotics and in the design of web servers, automobiles, factories, video games, and Mars rovers.”

Read more here

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Collaborative Robotics Market

Collaborative-Robotics-ABI

MarketsAndMarkets:

The global collaborative robots market is expected to grow at a CAGR of 60.04% between 2016 and 2022 from $110 Million in 2015 and is expected to reach $3.3 Billion by 2022.

The collaborative robots market is application driven; the application in the automotive sector accounted for the largest share in 2015

The global collaborative robots market is driven by application in industries such as automotive, metal and machining, furniture and equipment, food and beverages, plastic and polymers, and others.

Collaborative robots used in the automotive sector accounted for the largest share of the global collaborative robots market in 2015; this market is expected to grow at a significant rate between 2016 and 2022.

In developed regions, such as North America and Europe, growth in the collaborative robots market in the automotive sector is expected to be driven by rise in safety rated manufacturing and the growing trend of precision which were not possible due to the common human errors.

Collaborative robots are used in the furniture and equipment industry and this market is expected to witness rapid growth during the forecast period.

An acceptance and installation rate of collaborative robots in furniture and equipment industry is increasing and is expected to continue to grow rapidly during the forecast period. This growth is expected to be significant in RoW region for new fleet of applications.

Asia-Pacific is expected to hold a large share of the collaborative robots market by 2022.

Europe was the largest market in 2015, followed by Asia-Pacific and North America. Regulations have driven the market for collaborative robots to reduce the need for safety fences between human and robots and mitigate the effects of imminent collisions (accidents).

Europe was the early adopter which has resulted in a large market for collaborative robots in 2015.

The collaborative robots market in Asia-Pacific is expected to surpass that of Europe by 2018 and hold a large market share through 2022.

The major companies in the global collaborative robots market are:

ABB Ltd. (Switzerland)

KUKA AG (Germany)

FANUC Corporation (Japan)

Robert Bosch GmbH (Germany)

Universal Robots (Denmark)

Rethink Robotics (U.S.)

Energid Technologies (U.S.).

MRK-Systeme GmbH (Germany).

Rethink Robotics:

“Everything is about time. You’re lead timed, your speed to market, and that’s the leveling wind in our industry. Short run manufacturing means that you’re going to have a fairly high touch model. We were really looking to increase productivity and improve our delivery in our service and our quality, mainly from a standpoint of error-proofing, because there’s a number of things that have to be done 100% correctly,” explained Ron Kirscht, President of Donnelly Custom Manufacturing. “But, if that’s what your job is and you’re doing it as a person, it becomes a little mundane, and that’s when people can become inattentive.”

Baxter collaborative robots are on the job at Donnelly’s plant in Alexandria, MN, taking on those time consuming, repetitive tasks where there’s no room for errors. This includes removing parts from a conveyor belt and stacking each one on customized stacking devices. By automating these jobs with robotics, Donnelly employees are assigned to more valuable work.

Kirscht added, “Baxter has some qualities that he brings to Donnelly that creates excitement, innovation and enthusiasm, allowing people to come up with ideas in ways for utilizing Baxter. I think that the Baxter robot is a game changer in modern manufacturing, because it really creates an opportunity for people on the manufacturing floor to innovate. It spawns creativity.”
[youtube https://www.youtube.com/watch?v=ant9adbTK5M]

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How Many People Own Smartphones? (2024-2029)

Smartphones have become a crucial part of modern lifestyles across the world. Most of us cannot even imagine leaving our house without our smartphone and today over 86% of the population owns a smartphone.

Advanced technology has brought the world closer with its instant communication, online services, productivity, entertainment, navigation, and more. With each year passing there has been a significant growth in the figures of smartphone users.

In Fact, according to industry experts, the smartphone user number is likely to reach 7.1 billion by the end of 2024. In this article, we are going to take a look at the top statistics related to Smartphones and address how many people own smartphones. (2024-2029). 

Smartphone-Statistics

Top Smartphone Ownership Statistics

  • As of 2024, the number of smartphone users is predicted to reach 7.1 billion. 
  • Currently, there are 6.84 billion smartphones globally. 
  • Around 91% of college graduates own a smartphone. 
  • 50% of US citizens spend about 5 to 6 hours on their smartphones per day as of 2024. 
  • About 94.40% of Millennials in the United States own a Smartphone. 
  • Over the last five years, the smartphone user population has increased by 5% year-over-year. 
  • 55% of smartphone users come from Asia itself. 
  • 98% of Gen Z own a smartphone today. 
  • 2020 is considered as the peak year for smartphone ownership. 
  • The country with the highest number of smartphone users today is China. 
  • 70% of the digital media time in the United States is made from smartphones.
  • Android is the leading operating system globally. 
  • College graduates have the highest potential to own a smartphone.
  • The country with the highest smartphone usage per capita is Germany. 

How Many Smartphone Users Are There? 

As of 2023, the number of smartphone users worldwide reached 6.8 billion. Between 2016 to 2023 there was a rise in the annual rate by 9.5% in the global smartphone user base. In Fact, it is predicted by various industry experts that in 2024, the number of smartphone users will reach 7.1 billion. Below we have mentioned a table showcasing the number of smartphone users between 2016 to 2027: 

Number-of-Smartphone-users-
Year Number of Smartphone users 
20163.7 billion 
20174.4 billion 
20185.1 billion 
20195.6 billion 
20205.9 billion 
20216.3 billion 
20226.6 billion 
20236.8 billion 
20247.1 billion 
20257.3 billion 
20267.5 billion 
20277.7 billion 

Distribution of Smartphone Ownership 

China is the leading country with the highest number of smartphone users 974.69 million, followed by India ranking second on the list with 659 million. Regardless of China and India having the highest number of smartphone users in the list, the United States has the largest proportion of its population accessing smartphones with 81.6% of smartphone penetration. Below we have mentioned a table showcasing the top 10 countries with the highest number of smartphone users worldwide along with their population and penetration. 

number-of-smartphone-users-by-country
CountryTotal number of Smartphone users PopulationPenetration
China974.69 million1.43 billion68.4%
India659 million1.42 billion46.5%
United States276.14 million338.29 million81.6%
Indonesia187.7 million275.5 million68.1%
Brazil143.43 million215.31 million66.6%
Russia106.44 million144.71 million73.6%
Japan97.44 million123.95 million78.6%
Nigeria83.34 million218.54 million38.1%
Mexico78.37 million127.5 million61.5%
Pakistan72.99 million235.82 million31%

Number of Smartphone users in the United States 

The United States is one of the most developed countries in the world. In the US, almost 19 in 20 people own a cell phone. So, let’s take a look at the number of smartphone users in the United States based on various factors such as Age group, Gender, Residence, and more. 

Number-of-Smartphone-users-in-the-United-States-

Number of smartphone users based on Gender in the US

In the US, males have a higher edge when it comes to owning a smartphone. According to Pew Research data, 80% of males own a smartphone in the US, compared to females 75%. 

Gender Percentage who own a smartphone 
Males 80%
Females75%

Number of smartphone users based on Age Group 

There is no surprise that people between the ages of 18 to 29 are the leading age group with the highest number of smartphone users at 94%. Followed by the age group of 30 to 49 that have 89% of smartphone users which is also quite expected considering the advanced technology appointed in the workforce. Below we have mentioned a table displaying the number of smartphone users based on Age groups: 

Age Group Percentage of Smartphone users 
18 to 29 94%
30 to 4989%
50 to 6473%
65+ 46%

Reside in Urban Areas 

A large proportion of the United States citizens who own a smartphone reside in the urban area by 83% which isn’t quite surprising. The second highest smartphone is suburban residents 78% and lastly, 65% of the smartphone users reside in rural districts.

Number of Smartphone users by Ethnicity

Based on ethnicity there is a very tiny difference among smartphone users. Like, three-quarters of the smartphone users are White by 77%, Hispanic also by 77%, and black by 75%. 

Overall in the US, 98% of black citizens own a cell phone regardless of its type or form in comparison to 94% of the white population and 97% of the Hispanic population. 

Education level of smartphone ownership 

Another factor that plays a significant role among smartphone users is the education level of the user. For example, the cell phone ownership of college graduates is 97%, with 91% belonging to smartphone ownership. Similarly, an individual who has less than a high school degree education has a cell phone ownership of 90% with only 57% belonging to smartphones and 33% belonging to non-smartphone ownership. 

Below we have mentioned a table displaying smartphone ownership based on education level: 

Education LevelCell Phone OwnershipSmartphone Only OwnershipNon-Smartphone Only Ownership
Less than high-school90%57%33%
High-school graduate92%69%24%
Some College96%80%16%
College graduate97%91%6%

The total amount of time people spend on their Smartphones in the US

Almost half of the US population 132.13 million users spend about 5 to 6 hours of their time using their smartphones. While only 5% of US smartphone users spend less than an hour accessing their smartphone. Below we have mentioned a table showcasing the number of hours users spend on smartphones in the United States. 

total-amount-of-time-people-spend-on-their-Smartphones-in-the-US
Total number of hours Number of Smartphone users 
Less than 1 hour 13.76 million
1 to 2 hours 19.27 million
3 to 4 hours 60.56 million
5 to 6 hours 132.13 million
More than 6 hours 49.55 million

In general. Smartphones make up about 70% of digital media consumption. This includes a variety of activities where United States citizens spend their time such as Games, Social Media, Entertainment, and more.  

Distribution of Smartphone users based on Generation 

According to the reports by eMarketers, Millennials are the leading generation with the highest number of smartphone users 94.40%. Followed by Gen X at 88.80% and Gen Z at 72.80. Apparently, Gen Alpha consists of the lowest number of smartphone users by 17% which isn’t quite surprising considering the majority of individuals are still in school. 

Generation Number of Smartphone users 
Millennials94.40%
Gen X88.80%
Gen Z72.80%
Baby Boomers68.10%
Gen Alpha17%

Distribution of Smartphone Market Share 

When talking about smartphones, there is a wide range of brands that provide smartphones with a variety of features and capabilities. In 2012, Samsung was ranked as the leading brand with the highest market share by 30.3%. Followed by Apple with 18.7% and Huawei with 4%. By 2020, there were five brands that were leading the smartphone market share: Samsung (20.6%), Apple (15.9%), Huawei (14.6%), Xiaomi (11.4%), and Vivo (8.6%). Below we have mentioned a breakdown of the Smartphone market share between 2012 to 2022. 

YearSamsungAppleHuaweiXiaomiOPPOvivoLenovo
201230.3%18.7%4%3.3%
201331.3%15.3%4.9%4.5%
201424.4%14.8%5.7%4.4%4.6%
201522.3%16.1%7.4%4.9%3%2.6%5.2%
201621.1%14.6%9.5%3.6%6.8%5.3%
201721.7%14.7%10.5%6.3%7.6%
201820.8%14.9%14.7%8.7%8.1%
201921.6%13.9%17.6%9.2%8.3%
202020.6%15.9%14.6%11.4%8.6%
Q2 202118.9%14.2%16.9%10.5%10.1%
Q2 202221.8%15.6%13.8%8.6%8.7%

Leading Operating systems in Smartphones 

Today, iOS and Android are the two leading operating systems with the highest smartphone market share. Android tops the list of highest operating system market share with 70.16% followed by iOS with 29.14%. Below we have mentioned a table displaying the market share of the operating system: 

Operating System Operating system market share 
Android 70.16%
iOS 29.14%
Samsung 0.38%
KaiOS0.12%
Windows 0.02%
Nokia 0.01%
Linux 0.01%

Wrapping Up 

More than 86% of the population across the world already owns a smartphone and in the coming years, the number of smartphone users is expected to grow to higher. The features and capabilities offered through a smartphone using advanced technology are growing the demand for smartphones among people. Today, you can access entertainment, games, social media, bank information, maps, emails, and more by simply using your smartphone. Due to this most industry specialists believe that smartphone user numbers will keep on rising. 

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Cyberbullying Facts & Statistics (2024)

Cyberbullying is harassment or bullying that takes place through digital services. Cyberbullying comprises offensive, hateful, degrading, and mean content, text, and messages shared to embarrass an individual. At times, the content or text shared by a bully can make someone feel threatened. Most of the cyberbullying instances take place on social media platforms such as Facebook, Instagram, Twitter, etc. 

Over the years there has been a massive increase in cyberbullying cases across the world. 64% of young adults in the US have faced cyberbullying and have received nasty, intimidating, and threatening messages online. In this article, we are going to take a look at Cyberbullying statistics to understand its true impact, how crucial cyberbullying issues are, and how it impacts the life of an individual. 

Cyberbullying-Statistics

Top Cyberbullying Statistics

  • On Average 64% of young adults (people between the ages of 18 to 29) in America have faced cyberbullying. 
  • 36.5% of people have been bullied in their lifetime.
  • 41% of United States adults have experienced some form of online harassment.
  • Young people who have faced cyberbullying are at a higher risk for self-harm and suicidal behavior in comparison to people who haven’t faced cyberbullying. 
  • 70% of students have reported that someone has tried to spread rumors about them online. 
  • Instagram is one of the top social media platforms where the majority of young people have reported to have witnessed cyberbullying.
  • 87% of young people have witnessed cyberbullying occurring online. 
  • Half of the LGBTQIA+ students have faced online harassment. 
  • 54% of LGBTQ+ middle school students have faced cyberbullying and 39% of high school students. 
  • 23% of students have admitted to being rude or mean to another person online. 27% reported they faced the same from other people. 
  • Only 1 out of 10 teens experiencing cyberbullying has informed their parents or trusted adults about the harassment.
school_bullying-gender

General Cyberbullying Statistics

Today, cyberbullying is one of the major issues faced by people across the world. However, in some areas around the world, the knowledge and awareness regarding cyberbullying and online harassment are massively low.

  • In the past 30 days, 1 out of 4 middle school and high school students have been cyberbullied

There has been a massive increase in the percentage of students who have reported being a target of cyberbullying by 55% since 2015. Around 45.5% of students in middle school and high school have reported being cyberbullied at least once in their lifetime. 

  • 41% of the United States adults have faced some form of online harassment

31% of US adults have reported to have witnessed offensive and inappropriate name-calling by people. While 26% of people have reported to have experienced purposeful embarrassment. Other severe harassment includes sustained harassment (11%), Stalking (11%), sexual harassment (11%), and threats (14%).  

  • 92% of Americans believe that cyberbullying is a concern

While there is no debate that cyberbullying is a concern in society it can impact an individual’s life both mentally and physically. According to research by Pew, 55% of people look at cyberbullying as a “major concern” while only 37% believe it’s a “minor issue.” Also, 7% of Americans think that cyberbullying isn’t an issue at all.  

  • 3 out of 4 cyberbullying targets have encountered harassment on Facebook 

Facebook is one of the top social media platforms where cyberbullying is highly common. By contrast, 25% or less of the targets of cyberbullying have said they have been bullied on Twitter, Instagram, Snapchat, YouTube, and other platforms. 

  • A quarter of adults worldwide have no clue what cyberbullying is. 

According to a poll by Ipsos with 20,000+ adults across 28 nations that shared an insight regarding the awareness among people about cyberbullying. This poll stated that 25% of the respondents haven’t heard about cyberbullying in their lifetime. Saudi Arabia was named the country with the least amount of awareness regarding cyberbullying with about 63% of people claiming they haven’t seen, read, or ever heard about cyberbullying.

Distribution of platforms where people have faced bullying 

Today Majority of cyberbullying and online harassment take place on social media platforms. A large section of online bullying takes place in the form of text messages and comments passed on to a user’s account. Facebook is the leading platform with 39% of cyberbullying instances taking place on this social media platform followed by YouTube with 29%. Below we have mentioned a table showcasing online platforms where users are likely to face cyberbullying: 

Distribution-of-platforms-where-people-have-faced-bullying-
Online Platform Percentage of cyberbullying
Facebook 39% 
YouTube 29% 
Twitter22%
Instagram 22% 

School Cyberbullying Statistics

School-Cyberbullying-Statistics
  • Middle school students who have been victims of cyberbullying are 2x likely to attempt suicide compared to non-victims 

According to a survey by the Journal of School Violence, it was found cyberbullying and online harassment victims are more likely to have tried to attempt suicide in comparison to non-victims of online bullying. Apparently, online harassment perpetrators also have 1.5 times more chances of attempting suicide. 

  • 25% of LGBTQ+ students studying in high school were bullied and have tried to attempt suicide in the past year at least once

LGBTQ+ students are often one of the biggest targets of online bullies and according to Trevor Project, 29% of LGBTQ middle schoolers have tried to attempt suicide at least once as a result of excessive bullying. 

  • The majority of cyberbullying instances that happen to school students are done by their classmates 

According to a report by Ipsos, 51% of online harassment is done by classmates of the victim. According to a 2018 poll with more than 20,000 parents involved it was reported that 30% were children that the victim didn’t know. 

  • Female students or teenagers are 3x more likely to face cyberbullying in comparison to male students 

Female teenagers are at greater risk when it comes to online harassment and cyberbullying. About 22.4% of females between the ages of 12 to 18 have been a victim of cyberbullying which took place through texts or online. Meanwhile, 7.6% of male students in the same age group have reported to face cyberbullying. 

  • 23% of high school and middle school students have been cyberbullied by bullies in the past 30 days

According to the Cyberbullying Research Center, there has been a massive increase in cyberbullying cases since 2015 by 55% which has tripled since 2007. A total of 45.5% of high school and middle school students have reported being a target of cyberbullying or online harassment at least once in their lives. 

Cyberbullying Prevention Statistics

Where-Cyberbullying-Is-Most-Prevalent

Cyberbullying and online harassment cases are increasing day by day. Due to this, there are various prevention methods taken by the government and social media platforms to stop cyberbullying. Below we have mentioned some of the statistics regarding cyberbullying prevention globally. 

  • 3 out of 4 adults across the world believe anti-cyberbullying efforts are ineffective 

A large number of adults across the world believe that more efforts need to be taken in order to counter cyberbullying. The majority of sentiment is from Japan, where around 89% of adults believe that not enough measures are taken by anti-cyberbullying to stop and end cyberbullying among people. 

  • 41% of the people claim no response or action was taken by the platform regarding physical threats on the social media platform 

In a survey done by ADL’s Online Hate and Harassment, it was stated that more than 4 in 10 respondents had claimed that many social media platforms had failed to take any crucial actions against online hate and physical threats. 14% claimed in 2021 the platform removed threatening content, down from 22% in 2020.

  • Two-thirds of the cyberbullying content was found by Facebook before being reported by the users themselves (Facebook

Facebook has taken essential measures against cyberbullying on the platform. In Quarter 1 of 2022, Facebook found and flagged 67% of the content under bullying and harassment. This is a massive jump by Facebook when it comes to taking action against offensive content as the platform found only 14% of content offending in 2020 before users did. 

  • 79% of US adults believe that online platforms are not doing a good job regarding cyber bullying 

47% of US adults say that companions are doing a fair job in addressing cyberbullying. Meanwhile, 32% of the audience says online platforms are doing a “poor” job in addressing online bullying and harassment. On being asked what essential methods should be taken against cyberbullying, 51% of people claimed placing a permanent ban on online harassment is an effective method to address users. 

  • 48 US States have laws that comprise the terms “Electronic Harassment” or “Cyberbullying”

There are only two states in the US Alaska and Wisconsin that don’t include any form of cyberbullying laws. 49 states contain laws requiring school districts to have formal policies and guidelines addressing the behavior, identification, and disciplinary responses of cyberbullying. 44 states in the US include criminal sanctions specifically for electronic harassment and cyberbullying.

  • Four in Five Americans are keen on more laws to be added for cyberbullying and online harassment (ADL)

81% of Americans believe that more laws and regulations should be added to hold cyberbullies accountable for their behavior towards a victim. Around 80% of the audience feel that police need to focus more on helping the cyberbullied victims. 76% of people feel that social media platforms should be held accountable for harmful and inappropriate actions against users.

Wrapping Up 

Cyberbullying is currently one of the major issues faced by students and young adults around the world. With the growth of the internet and social media platforms, the risks of online harassment have also taken a huge rise among people. Even though there are a variety of anti-cyberbullying measures available, the risks of online harassment haven’t taken a drastic change. Therefore, it’s important for companies and other platforms to take essential measures against cyberbullying to ensure a safe platform use for everyone. 

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The Internet of Things (IoT) by the Numbers

IoTstory

IDC estimates that there will be 41.6 billion connected IoT devices, or “things,” generating 79.4 zettabytes (ZB) of data in 2025. Gartner forecasts that the enterprise and automotive IoT market will grow to 5.8 billion endpoints in 2020, a 21% increase from 2019. IDC predicts that by 2023, over 50% of new enterprise IT infrastructure deployed will be at the edge rather than corporate data centers, up from less than 10% today; by 2024, the number of apps at the edge will increase 800%.

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Internet Traffic from Mobile Devices Stats (2024)

Mobile Devices are one of the most preferred device types utilized by users across the world to access the internet. Today, internet users can access different types of websites, apps, and other activities using their mobile devices from any part of the world. Users can play games, perform online shopping, transfer money, stream videos, etc using their smartphones by accessing the internet.

In Fact, 60.67% of the website traffic in 2024 is generated through mobile devices. In this article, we are going to take a look at the internet traffic from mobile devices stats (2024), Internet traffic statistics by category, Device Type, and more. 

Percentage of Internet Traffic from Mobile Devices

  • As of 2024, 60.67% of website traffic comes from Mobile Devices. 
  • By 2025, there will be over 1 billion 5G connections globally. 
  • 92.3% of internet users consider accessing the internet through their smartphones compared to other devices.
  • The Internet traffic from Mobile Devices generated in the US is 10.04 exabytes a month. 
  • There are over 5.3 billion mobile internet users globally. 
  • As of 2024, 45.59% of the internet traffic comes from mobile devices in North America. 
  • In the United States, 85.38% of internet users access the internet through mobile devices.
  • Mobile traffic witnessed a growth of 75% from 2015 to 2024.

General Mobile Internet Traffic Statistics

As of 2024, over 60.67% of the internet traffic comes from mobile devices. Below we have mentioned a table showcasing the growth of mobile internet traffic between 2011 to 2023: 

YearMobile Internet Traffic
20116.09%
201210.88%
201317.02%
201428.97%
201535.20%
201643.66%
201751.58%
201850.81%
201950.43%
202051.61%
202155.01%
202258.37%
202360.67%

Internet Traffic from Mobile Devices in the US 

As of 2023, 47.79% of the internet traffic came from mobile devices in the United States. Below we have mentioned a table showcasing the total internet traffic that came from mobile devices in the United States:

U.S.-percentage-of-mobile-traffic
YearMobile Internet Traffic
20117.28%
201210.10%
201314.64%
201425.46%
201529.02%
201633.80%
201743.96%
201844.36%
201947.86%
202049.99%
202149.32%
202252.11%
202347.79%

Distribution of Mobile Users in the US that access the Internet via Mobile Devices 

As of 2024, 86.26% of mobile users in the United States access the internet using their mobile devices. There has been a constant growth in the number of mobile users accessing the internet using mobile devices in the US and this number is expected to keep growing in the future as well. By 2027, the number of mobile users utilizing mobile devices to access the internet is expected to reach 88.24%. 

YearMobile Users Access The Internet Through Their Mobile
201877.6%
201979.64%
202081.74%
202183.15%
202284.37%
202385.39%
202486.26%
202587.01%
202687.66%
202788.24%

Mobile Internet Traffic of Total Web Traffic by Region

As of January 2024, mobile devices excluding tablets account for 60% of the web traffic globally. Based on Region, Africa has the highest number of mobile internet traffic of total web traffic by 73.57% followed by Asia as the second highest mobile internet traffic by 69.43%. Below we have mentioned a detailed table showcasing the percentage of mobile internet traffic by Region: 

Region Percentage of Mobile Internet Traffic 
Africa 73.57%
Asia 69.43%
South America 55.6%
Global 59.45%
Europe 52.62%
North America45.48%
Oceania 44.35%

Source: Statista

The Highest proportion of mobile internet traffic comes from Sudan 

Globally Sudan has an internet traffic proportion of 83.92% followed by Nigeria – at 81.43% and 

South Africa – 72.59% as the highest mobile internet traffic nation worldwide. While Russia has the lowest proportion with 30.2% of mobile internet traffic since the majority of users prefer to access the internet through their desktop. The second country with the lowest proportion of mobile internet traffic is Portugal with 34.12%, followed by Canada as the third country with the lowest proportion 37.71%. 

92.3% of internet users access the internet via mobile phones of some kind 

Internet users can access the internet using various kinds of devices such as laptops, tablets, etc. But regardless of so many options available, mobile phones are still the number one choice of device by users for accessing the internet. Apparently, 9 in 10 users (92.3%) prefer using a mobile phone of some kind over other devices to access the internet. Meanwhile, 65.6% use a desktop or traditional laptop. Below we have mentioned a table showcasing the kind of devices accessed by users to access the internet: 

DeviceShare of Users
Mobile phone (any)92.3%
Smartphone91%
Laptop or desktop (any)65.6%
Feature phone5.2%
Tablet device27.3%
Work laptop or desktop28.6%
Connected television31.9%
Smart home device15.4%

Apart from this, there has been a rise in cellular data traffic consumed by the users. As of 2023, the monthly cellular data consumed by users is 133.86 EB. There has been a constant growth in the number of cellular data between the years 2017 to 2023. Back in 2017, the monthly cellular data accessed by users was only 9.68 EB. Below we have mentioned a detailed table showcasing the growth in cellular data demand among users over the years: 

YearMonthly Average Global Mobile Network Data Traffic 
Q1 20179.68 EB
Q2 201710.63 EB
Q3 201711.69 EB
Q4 201713.6 EB
Q1 201815.94 EB
Q2 201818.37 EB
Q3 201821.78 EB
Q4 201826.54 EB
Q1 201929.02 EB
Q2 201932.66 EB
Q3 201936.49 EB
Q4 201939.56 EB
Q1 202045.16 EB
Q2 202050.03 EB
Q3 202054.79 EB
Q4 202058.44 EB
Q1 202166.14 EB
Q2 202172.2 EB
Q3 202177.81 EB
Q4 202184.16 EB
Q1 202292.75 EB
Q2 2022100.42 EB
Q3 2022107.58 EB
Q4 2022118.21 EB
Q1 2023126 EB
Q2 2023133.86 EB

Internet Traffic from Mobile Devices based on Device Type

Internet-Traffic-from-Mobile-Devices-based-on-Device-Type

There is a wide range of device types available in the market such as iOS, Android, Samsung, etc that are accessed by users worldwide. However, out of all the available devices Android is currently the most dominating device type all around the world with 69.74%. Followed by iOS as the second most-used device type among internet users with 29.58%. Below we have mentioned a table showcasing the demand for different types of devices types in the market: 

Device TypeShare
Android69.74%
Apple29.58%
Samsung0.36%
KAI0.1%
Other0.22%

Internet Traffic Statistics By Category

Internet-Traffic-Statistics-By-Category

Today, users are accessing the internet for different types of activities such as entertainment, financial management, work requirements, shopping, e-commerce, and more. Especially with growing technology the use cases are expected to keep on rising. Based on the latest survey, the most common usage of mobile devices among users is “Gaming” by 68%. Followed by listening to music as the second most common use of mobile phones by 67% and social media by 63%. Here is a table showcasing the top activity data of mobile devices: 

ActivityShare
Gaming68%
Music67%
social media63%
Streaming videos, TV, or film61%
Paid for something bought online47%
Bank usage47%
Shopping products 42%
Booked food delivery41%
Work-related38%
Sent money to a friend35%
Paid for something using Google Pay, Apple Pay, etc.33%
Read a magazine or newspaper33%
Used a medical or fitness service25%
Booked a taxi ride22%
Controlled a smart device20%
None of the above3%

Wrapping Up 

Based on the above-mentioned statistics it’s clear that users prefer mobile devices the most when it comes to accessing the internet for various activities online. As of 2024, 60.67% of website traffic comes from Mobile Devices alone. In Fact, 92.3% of internet users consider accessing the internet via their smartphones compared to desktops or other devices. In addition, there is also a constant rise in monthly cellular data consumption by users which is expected to keep on growing in coming years. 

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How Many Gamers Are There? (2024 Statistics)

Gaming is one of the most popular and cherished activities among people worldwide. Today, the gaming market is worth billions and is considered one of the largest markets in the entertainment industry. The number of gamers keeps on rising every year driven by various factors due to gaming device availability, diversity in genres, easy accessibility, and more. In fact, by 2027, the gaming industry is expected to reach $522 billion. This has led many people to wonder how many gamers are there.

Well, there were 3.220 billion gamers globally in 2023, and the gamer number is expected to reach 3.320 billion by the end of 2024. In this article, we are going to take an in-depth look at the statistics of gamers such as the type of gamers, demographics, platforms, largest gaming nation, and more. So, let’s get started. 

Top Statistics of Gamers in 2024

  • As of 2023, there were 3.220 billion gamers worldwide. 
  • The number of gamers worldwide is predicted to reach 3.320 billion by the end of 2024.
  • Asia has the highest number of gamers 1.48 billion followed by Europe with 715 million. 
  • 55% of the gamers are males in the United States. 
  • 45% of the gamers are female gamers in the United States. 
  • Game developers consider the PC as their favorite gaming platform. 
  • 66% of gamers worldwide play video games for relaxation.  
  • There are more than 3,000 esports players in the United States. 
  • As of 2023, the gaming industry reached a revenue of $90 billion in the US. 
  • 618 million gamers across the world are aged below 18. 

How Many Gamers Are There? 

In 2023, the number of Gamers worldwide was 3.220 billion and according to experts, the number is likely to reach 3.320 billion by the end of 2024. Below we have mentioned a table showcasing the number of gamers globally from 2015 to 2024: 

global-active-gamers
Year Number of Gamers 
20152.030 billion
20162.170 billion
20172.330 billion
20182.490 billion
20192.640 billion
20202.810 billion
20212.960 billion
20223.090 billion
20233.220 billion
20243.320 billion

Increase in the Number of Gamers from 2016 to 2024 

Each year there has been a significant growth in the number of gamers worldwide. The highest growth in gamers number took place in 2020 with 0.170 billion, the pandemic being one of the major reasons behind this growth. Below we have mentioned a table showcasing the increase in gamers number over the previous year: 

Year Increase Over The Previous Year
20160.140 billion
20170.160 billion
20180.160 billion
20190.150 billion
20200.170 billion
20210.150 billion
20220.130 billion
20230.130 billion
20240.1 billion

Preference of Gamers 

3.2 billion people around the world are today playing games on their Smartphones, PC, Playstation, etc devices. However, the reason behind each gamer is often different as some just want to relax, unwind, or decompress, while some just want to be entertained, etc. Below we have mentioned a table showcasing different reasons behind gamers to provide you with a better idea of why people virtual gamers are so high in demand: 

ReasonNumber of GamersPercentage 
Relaxation and unwinding 2.04 billion66%
Fill time while taking a break, waiting or commuting1.61 billion52%
Entertainment 1.58 billion51%
Alone time with yourself 1.48 billion48%
Solve a problem, use my brain and think logically1.14 billion37%
Be comforted 0.99 billion32%

As we can see, relaxation is the leading reason with 66%. 

Distribution of gamers based on the type of games

There are a wide number of gaming types available in the market out of which Casual games are considered as the leading game type among gamers with 63%. Followed by Action games as the second most-loved choice among gamers with 39%. Here is a table showcasing the preferences of gamers regarding different types of games: 

Americas-Favorite-Video-Game-Genres-
Types of GameNumber of GamersPercentage 
Casual games1.95 billion63%
Action games1.21 billion39%
Shooter games1.21 billion39%
Racing games1.14 billion37%
Family games1.02 billion33%
Adventure games0.96 billion31%

Distribution of Gamers based on Region

Asia is the leading region with the highest number of gamers 1.48 billion, followed by Europe in second place with 715 million. Below we have mentioned a table breaking down the number of gamers situated in different regions. 

Distribution-of-Gamers-based-on-Region
RegionNumber of Gamers
Asia1.48 billion
Europe715 million
Latin America420 million
North America285 million
MENA168 million
Sub-Sahara African144 million
Oceania32 million

Top 7 largest gaming nations based on user penetration: 

In 2022, Both Japan and the UK had an equal user penetration rate of 58%. But by 2027, the UK is predicted to be the leading gaming nation with the highest user penetration of 70% followed by Japan with 67%. Below we have mentioned a table showcasing the user penetration rate in different regions: 

world-top-10-gaming-markets
Country201720222027
Japan53%58%67%
UK50%58%70%
Sweden47%51%64%
South Korea45%57%64%
France43%
Mexico53%
Nigeria63%

Gamers Demography Statistics

Based on a report by Statista, around 20% of the gamers population are below the age of 18 which is 618 million gamers. The largest population of gamers worldwide comes under the age group of 18 to 34 years with 1.17 billion. While there are only 7% of gamers who are above the age of 65. Below we have mentioned a table showcasing the number of gamers worldwide based on age group: 

Gamers-Demography-by-age-Statistics
Age GroupNumber Of GamersPercentage %
Under 18 years 618 million20%
18 to 34 years1.17 billion38%
35 to 44 years433 million14%
45 to 54 years371 million12%
55 to 64 years278 million9%
Above 65 years216 million7%

Apart from age group, talking about the gender of gamers around 55% of the gamers in the United States are males and 45% of gamers are females. Here is a table showcasing the percentage of male gamers in the US over the years: 

YearPercentage Of Male Gamers
200662%
200762%
200860%
200960%
201060%
201158%
201253%
201355%
201452%
201556%
201659%
201759%
201855%
201954%
202059%
202155%
2022Less than 55%
Gamers-Demography-by-gender-Statistics

There are 45% of female gamers in the United States as of 2022. Below we have mentioned a table showcasing the percentage of female gamers in the US over the years: 

YearPercentage Of Female Gamers
200638%
200738%
200840%
200940%
201040%
201142%
201247%
201345%
201448%
201544%
201641%
201741%
201845%
201946%
202041%
202145%
2022More than 45%

Gamers’ Statistics Based on Device 

There is no surprise that smartphones are the most preferred device with 40% of the share when it comes to devices. Followed by console games, and PC games. Here is a table showcasing the most used devices among gamers: 

Smartphones Rule Gaming
DeviceShare In Market
Smartphones40%
Console Games28%
PC Games21%
Tablets Games9%
Browser PC Games2%

PC is considered as the leading gaming platform among the people with 63%. Followed by PlayStation 5 with 31%, Android 30%, and iOS 30%. Below we have mentioned a table showcasing the demand for gaming platforms among gamers: 

Gaming PlatformGame Developers
PC63%
PlayStation 531%
Android30%
iOS30%
Xbox series X/S29%
Xbox One (or One X)22%
PlayStation 4 (or Pro)21%
Nintendo Switch20%
Mac18%
Web Browser10%
VR Headset7%
Linux3%
Google Stadia3%

Distribution of countries with the highest number of internet users who have played video games in 2022

The Philippines is the country with the highest number of internet users playing video games in 2022 with 95.8% followed by Indonesia with 94.8%. Here is a table showcasing the percentage of internet users who play video games in different countries:

CountryInternet Users Play Video Games
Philippines95.8%
Indonesia94.8%
Vietnam93.1%
Thailand93%
Turkey92.3%
India91.9%
Mexico91.3%
Taiwan91.3%
Saudi Arabia90.1%
South Africa89.7%
Brazil88.4%
UAE88.2%
Chile87.6%
Malaysia87.4%
Greece86.3%
Colombia84.8%
Portugal84.7%
Egypt83.4%
Romania83.3%
Hong Kong83.1%
The United States82.9%
Singapore81.7%
Poland80.9%
France80.8%
Italy80.6%
Argentina80.2%
Spain79.8%
Canada79.5%
Russia78.4%
Sweden78.4%
Israel78.3%
South Korea78.3%
Switzerland77.9%
New Zealand77.6%
Czechia75.9%
Austria75.5%
Netherlands75.2%
Australia75%
Germany74.6%
Denmark74.3%
Norway72.7%
The United Kingdom72.4%
China72.1%
Ireland72.1%
Belgium69.5%
Japan66.4%

Wrapping Up 

Gaming is probably one of the most loved activities among individuals as it helps them relax and get entertained by entering the virtual world. The number of gamers keeps on growing every year and with advanced technology and new methods companies keep on introducing exciting launches that keep gamers on the hook. Today, the gaming industry has become a multi-billion industry that is expected to keep on rising with absolutely no sign of decline.

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Big Data: Who, Why, and How (Infographic)

The who, why and how of BIG DATA

“Early adopters of Big Data analytics have gained a significant lead over the rest of the corporate world. Examining more than 400 large companies, we found that those with the most advanced analytics capabilities are outperforming competitors by wide margins.”

Source: Bain & Company

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