The Startup Unicorn Explosion (Infographic)

CBInsights_unicorns

CB Insights:

We looked at all still-private unicorns since 2011 and charted them based on when they first joined the unicorn club. While initially the chart shows unicorns being created at a relatively calm pace, the rhythm accelerates noticeably in late 2013 (right around the time Aileen Lee wrote her famous post coining the term unicorn in November 2013). Since then, there has been an explosion in unicorn creation, with over 60 new unicorns in 2015 alone.

See also The Unicorn List (updated in real-time)

Posted in startups | Tagged , | Leave a comment

The Web at 25: The Value of Open

The Internet started as a network for linking research centers. The World Wide Web started as a way to share information among researchers at CERN. Both have expanded to touch today a third of the world’s population because they have been based on open standards.

Creating a closed and proprietary system has been the business model of choice for many great inventors and some of the greatest inventions of the computer age. That’s where we were headed towards in the early 1990s: The establishment of global proprietary networks owned by a few computer and telecommunications companies, whether old (IBM, AT&T) or new (AOL). Tim Berners-Lee’s invention and CERN’s decision to offer it to the world for free in 1993 changed the course of this proprietary march, giving a new—and much expanded—life to the Internet (itself a response to proprietary systems that did not inter-communicate) and establishing a new, open platform, for a seemingly infinite number of applications and services.

As Bob Metcalfe told me in 2009: “Tim Berners-Lee invented the URL, HTTP, and HTML standards… three adequate standards that, when used together, ignited the explosive growth of the Web… What this has demonstrated is the efficacy of the layered architecture of the Internet. The Web demonstrates how powerful that is, both by being layered on top of things that were invented 17 years before, and by giving rise to amazing new functions in the following decades.”

Metcalfe also touched on the power and potential of an open platform: “Tim Berners-Lee tells this joke, which I hasten to retell because it’s so good. He was introduced at a conference as the inventor of the World Wide Web. As often happens when someone is introduced that way, there are at least three people in the audience who want to fight about that, because they invented it or a friend of theirs invented it. Someone said, ‘You didn’t. You can’t have invented it. There’s just not enough time in the day for you to have typed in all that information.’ That poor schlemiel completely missed the point that Tim didn’t create the World Wide Web. He created the mechanism by which many, many people could create the World Wide Web.”

“All that information” was what the Web gave us (and what was also on the mind of one of the Internet’s many parents, J.C.R. Licklider, who envisioned it as a giant library). But this information comes in the form of ones and zeros, it is digital information. In 2007, 94% of storage capacity in the world was digital, a complete reversal from 1986, when 99.2% of all storage capacity was analog. The Web was the glue and the catalyst that would speed up the spread of digitization to all analog devices and channels for the creation, communications, and consumption of information.  It has been breaking down, one by one, proprietary and closed systems with the force of its ones and zeros.

Metcalfe’s comments were first published in ON magazine which I created and published for my employer at the time, EMC Corporation. For a special issue (PDF) commemorating the 20th anniversary of the invention of the Web, we asked some 20 members of the Inforati how the Web has changed their and our lives and what it will look like in the future. Here’s a sample of their answers:

Guy Kawasaki: “With the Web, I’ve become a lot more digital… I have gone from three or four meetings a day to zero meetings per day… Truly the best will be when there is a 3-D hologram of Guy giving a speech. You can pass your hand through him. That’s ultimate.”

Chris Brogan: “We look at the Web as this set of tools that allow people to try any idea without a whole lot of expense… Anyone can start anything with very little money, and then it’s just a meritocracy in terms of winning the attention wars.”

Tim O’Reilly: “This next stage of the Web is being driven by devices other than computers. Our phones have six or seven sensors. The applications that are coming will take data from our devices and the data that is being built up in these big user-contributed databases and mash them together in new kinds of services.”

John Seely Brown: “When I ran Xerox PARC, I had access to one of the world’s best intellectual infrastructures: 250 researchers, probably another 50 craftspeople, and six reference librarians all in the same building. Then one day to go cold turkey—when I did my first retirement—was a complete shock. But with the Web, in a year or two, I had managed to hone a new kind of intellectual infrastructure that in many ways matched what I already had. That’s obviously the power of the Web, the power to connect and interact at a distance.”

Jimmy Wales: “One of the things I would like to see in the future is large-scale, collaborative video projects. Imagine what the expense would be with traditional methods if you wanted to do a documentary film where you go to 90 different countries… with the Web, a large community online could easily make that happen.”

Paul Saffo: “I love that story of when Tim Berners-Lee took his proposal to his boss, who scribbled on it, ‘Sounds exciting, though a little vague.’ But Tim was allowed to do it. I’m alarmed because at this moment in time, I don’t think there are any institutions our there where people are still allowed to think so big.”

Dany Levy (founder of DailyCandy): “With the Web, everything comes so easily. I wonder about the future and the human ability to research and to seek and to find, which is really an important skill. I wonder, will human beings lose their ability to navigate?”

Howard Rheingold: “The Web allows people to do things together that they weren’t allowed to do before. But… I think we are in danger of drowning in a sea of misinformation, disinformation, spam, porn, urban legends, and hoaxes.”

Paul Graham: “[With the Web] you don’t just have to use whatever information is local. You can ship information to anyone anywhere. The key is to have the right filter. This is often what startups make.”

How many startups and grown-up companies today are entirely based on an idea first flashed out in a modest proposal 25 years ago? And there is no end in sight for the expanding membership in this club, now also increasingly including the analogs of the world. All businesses, all governments, all non-profits, all activities are being eaten by ones and zeros. Tim Berners-Lee has unleashed an open, ever-expanding system for the digitization of everything.

We also interviewed Berners-Lee in 2009. He said that the Web has “changed in the last few years faster than it changed before, and it is crazy to for us to imagine this acceleration will suddenly stop.” He pointed out the ongoing tendency to lock what we do with computers in a proprietary jail: “…there are aspects of the online world that are still fairly ‘pre-Web.’ Social networking sites, for example, are still siloed; you can’t share your information from one site with a contact on another site.” But he remained both realistic and optimistic, the hallmarks of an entrepreneur: “The Web, after all, is just a tool…. What you see on it reflects humanity—or at least the 20 percent of humanity that currently has access to the Web… No one owns the World Wide Web, no one has a copyright for it, and no one collects royalties from it. It belongs to humanity, and when it comes to humanity, I’m tremendously optimistic.”

The Pew Research Center is marking the 25th anniversary of the Web in a series of reports. Berners-Lee says in a press release issued today by the World Wide Web Consortium: “I hope this anniversary will spark a global conversation about our need to defend principles that have made the Web successful, and to unlock the Web’s untapped potential. I believe we can build a Web that truly is for everyone: one that is accessible to all, from any device, and one that empowers all of us to achieve our dignity, rights and potential as humans.”

See also Berners-Lee post on Google’s official blog: “…today is a day to celebrate. But it’s also an occasion to think, discuss—and do. Key decisions on the governance and future of the Internet are looming, and it’s vital for all of us to speak up for the web’s future. How can we ensure that the other 60 percent around the world who are not connected get online fast? How can we make sure that the web supports all languages and cultures, not just the dominant ones? How do we build consensus around open standards to link the coming Internet of Things? Will we allow others to package and restrict our online experience, or will we protect the magic of the open web and the power it gives us to say, discover, and create anything? How can we build systems of checks and balances to hold the groups that can spy on the net accountable to the public? These are some of my questions—what are yours?”

Posted in Misc | Leave a comment

7 Best Gay AI Chatbots for Spicy Gay Sexting

Gay AI chatbots are becoming increasingly popular for their ability to engage in sexting and create erotic scenarios that cater to users’ fantasies. In this article, we’ll explore the top 7 Gay AI Chatbots designed for spicy gay sexting.

These chatbots utilize advanced AI technology and natural language processing to create immersive and interactive experiences for users looking to engage in gay sexting.

7 Best Gay AI Chatbots for Spicy Gay Sexting

Each Gay AI Chatbot mentioned below contains unique features and capabilities that help you provide an immersive and lifelike Gay sexing experience online.

1. Candy AI

candy-ai-gay-sexting

Candy AI is the ultimate AI Gay Sexting platform where users can explore their sexuality and engage in explicit conversations with a wide range of Male and Female AI models. This platform offers an extensive range of AI models in both Anime and Realistic style and each character contains a short description among itself stating the age and personality of the AI model. 

To begin sexting on Candy AI, users need to simply navigate to the official site of Candy AI and select who they are interested in, “Male or Female.” Once you have selected your desired gender, a wide range of AI model options will appear on your screen. Choose your favorite character and begin chatting with them. You can unleash your imagination, desires, fantasies, or anything with your selected character. 

Key Features: 

  • It contains an extensive amount of AI character options in both Males and Females for sexting. 
  • Users can also create a brand new AI character for themselves by customizing its appearance and personality on this platform. 
  • Users can request images in various environments or scenarios to their AI model to feel more connected and gain a personalized experience. 

Pricing:

Candy AI contains two premium plans $12.99/month and $69.99/year. 

2. FAPAI.app

FapAI

FAPai.app is an AI chatbot platform also designed for gay sexting. FAPai’s Gay AI chatbots bring an enticing twist to AI interactions, offering a unique, satisfying experience that rivals human conversations. With FAPai, users can delve into sensual dialogue with Gay AI personalities crafted to enhance satisfaction and fulfill intimate fantasies.

Features:

  • AI chatbots crafted specifically for gay sexting
  • New fantasy characters are released weekly
  • Offers deep, imaginative conversation beyond basic chat
  • Wide variety of characters to suit diverse tastes
  • 24/7 availability for discreet, private chats

3. CrushOn AI

CrushOn.AI

CrushOn AI is another popular AI chatbot that encourages users to engage in Gay sexting with a variety of AI models. This is a Gay NSFW AI chat platform where users can interact with their desired AI characters and unleash their desires and fantasies without any restrictions. 

CrushOn AI offers a wide range of AI characters in numerous categories such as Anime, MILF, DILF, Fictional, Historical, and much more. Apart from this, users can also create a custom AI character for themselves on this platform for a more personalized gay sexting experience. This way, users can create a character with a custom name, image, definition, personality, and more. 

Key Features:

  • A wide range of AI characters is available in various categories such as Historical, fictional, Action, Game, Anime, Celebrity, and more. 
  • Users can create their customized AI characters on this platform for a personalized experience.
  • It contains a simple and intuitive interface that anyone can access. 

Pricing: 

A free plan is available, paid plans are mentioned below: 

Standard Plan Premium Plan Deluxe Plan 
$5.99/month $14.99/month $49.99/month 

4. PepHop AI 

gay-ai-chatbot

PepHop AI is an excellent AI chatbot platform that allows users to engage in Gay explicit conversation with a variety of different AI chatbots. Through this platform, users can unleash their desires and talk about everything regardless of their sexual orientation. 

PepHop AI offers a wide range of AI chatbot options in numerous categories such as No Binary, Anime, Male, Female, and more. In addition, users can even design a personalized Gay AI chatbot specially for themselves by customizing its interests and personalities based on individual preferences.

Features: 

  • Users can interact with Gay AI chatbots and ask them to engage in roleplay scenarios and explore their desired fantasies effortlessly. 
  • With PepHop AI users can design their own AI Gay chatbot and generate a custom name, introduction, avatar, etc. 
  • It offers excellent privacy and security measures to ensure the conversation between the user and the AI chatbot remains private and secure. 

Pricing:

Lite Plan Classic Plan Elite Plan
$4.99/month $9.99/month$29.99/month
2,000 messages per month5,000 messages per month16,000 messages per month

5. SpicyChat AI

SpicyChat-AI-Gay

Just like the name suggests, SpicyChat AI is an AI-powered chatbot that allows users to engage in uncensored and spicy conversations with their desired AI characters. To access Gay AI Sex chat on this platform, users need to start by navigating to the official site of SpicyChat AI and sign up using their email. After this, under the tag sections, type “LGBTQ+” and tap on it, and the platform will display all the gay sexting chatbots. Select any chatbot based on your preferences, and that’s it. You can chat about anything with your chatbot without any restrictions. 

This tool also allows users to generate their own chatbot by providing a Name, Title, Greeting, Chatbot personality, avatar, and tags. Overall, SpicyChat AI is one of the best websites that can provide your spicy gay sexting experience using simple methods. 

Key Features: 

  • SpicyChat AI contains various AI characters in different tags. 
  • This tool allows users to generate their own customized AI chatbot for a personalized experience online. 
  • Users can also engage in roleplay with their desired AI chatbot and engage in unique storylines and scenarios. 

Pricing: 

There are three membership plans available for SpicyChat AI which are mentioned below: 

Get a Taste True Supporter I’m All in 
$5.00/month$14.50/month $24.95/month

6. MyAnima AI

MyAnima-AI-Gay

MyAnima AI is one of the best AI Gay Chat Apps where users can truly express their emotions and imagination to their virtual companion. This chatbot is powered by artificial intelligence and allows users to engage in conversations with a variety of AI characters and have a fun experience online. This chatbot is here to provide companionship, roleplay, and more. Not only does this platform listen to everything that you say, but it also understands everything that you feel and express. 

The stand-out part about this platform is that it’s available 24/7; therefore, whether it’s the middle of the night or early morning, if you feel distressed, you can navigate to MyAnima and express your feelings with it. In addition, this tool also offers roleplay features using which users can effortlessly engage in role-play conversations and engage in various unique storylines and scenarios for a fun experience online. 

Key Features: 

  • It contains a mobile application for both iOS and Android devices. 
  • Easy to access as it contains a simple and intuitive interface. 
  • Users can engage in roleplay on this platform. 
  • MyAnima AI is available 24/7. 

Pricing: 

Free, in-app purchasing begins at $2.99. 

7. Talk Dirty AI

Lastly, we have TalkDirty AI. This is another impressive AI-powered chatbot where users can express their imagination and fantasies and talk about anything, including Gay sexting with the AI chatbot without any restrictions. 

To access this platform, users need to visit TalkDirty AI’s official website and sign up using their email address. Once done, Enter an open-ended prompt to set the scene, and let the advanced technology of AI put you on a fascinating journey. Users need to enter a short description of a scene that they like and the AI technology will instantly generate a conversation for them based on their likes. This way you can engage in different scenarios on this platform and have a fun and unique experience sexting.  

Key Features: 

  • This platform allows users to engage in conversations with unique scenarios and storylines. 
  • It contains an active community where users can browse various other storylines and continue the conversations. 
  • It is simple to use. 

Pricing: 

TalkDirty AI contains a premium plan available for $19.99 that provides various advanced features such as unlimited chats, unlimited scenarios, and interactive images. 

Conclusion

Gay AI Chat Apps are excellent AI-powered chatbots that can help generate human-like responses to your sexting requests and fulfill all your desires and fantasies effortlessly. The majority of these platforms not only allow users to engage in gay sexting but also encourage them to create their own custom AI chatbot for a personalized experience. Above we have mentioned 5 Best AI Gay Chat Apps where users can unleash their imagination and engage in unique roleplay effortlessly. 

Posted in Artificial Intelligence | Tagged , | Leave a comment

A Visual Guide to the Startup Universe

The Startup Universe
Posted in startups | Leave a comment

The New Apple Wristop Computer: Not Designed for the Internet of Things

MIT Media Lab cofounder Nicholas Negroponte observed at a recent TED event that “I look today at some of the work being done around the Internet of Things and it’s kind of tragically pathetic.”

The “tragically pathetic” label has been especially fitting for wearables, considered the hottest segment of the Internet of Things.  Lauren Goode at Re/Code wrote back in March: “Let me guess: Your activity-tracking wristband is sitting on your dresser or in a drawer somewhere right now, while it seems that every day there’s a news report out about an upcoming wearable product that’s going to be better, cooler, smarter.”

All of this was going to change when Apple finally entered the category with its smart watch. Many observers hoped that Apple’s design principles, obsession with simplicity, and track record of delighting users with easy-to-use products, are going to finally give the world a useful and fun wearable.

Instead, we got a good-looking wrist-top computer. Not a simple, intuitive, and focused device but a generic, complex product with too many functions and options. Kevin McCullagh wrote in fastcodesing.com: “I can’t help but think Steve Jobs would have stopped the kitchen sink being thrown in like this. Do we really need photos and maps on a stamp-sized screen, when our phones are rarely out of reach? For all the claims of a ‘thousand no’s for every yes,’ the post-Jobs era is shaping up to be defined by less ruthless focus.” Back in June, Adam Lashinsky already made this general observation about the potential loss of the famed product development discipline: “Apple, once the epitome of simplicity, is becoming the unlikely poster child for complexity.”

“Complexity,” however, does not tell the whole story. By introducing a watch that is basically a computer on your wrist, Apple missed an opportunity not just to reorient the wearables market to something much better than “tragically pathetic,” but also to define the design and usability principles for the Internet of Things.

In his TED talk, Negroponte highlighted what he called “not a particularly enlightened view of the Internet of Things.” This is the tendency to move the intelligence (or functionality of many devices) into the cell phone (or the wearable), instead of building the intelligence into the “thing,” whatever the thing is – the oven, the refrigerator, the road, the walls, all the physical things around us. More generally, it is the tendency to continue evolving the current computer paradigm—from the mainframe to the laptop to the wristop computer—instead of developing a completely new Internet of Things paradigm.

The new paradigm should embrace and evolve the principles of what was once called “ubiquitous computing.” The history of that vision over the last two decades may help illuminate where the Internet of Things is today and where it may or may not go.

In 1991, Mark Weiser, then head of the Computer Science Lab at Xerox PARC, published an article in Scientific American titled “The Computer for the 21st Century.” The article opens with what should be the rallying cry for the Internet of Things today: “The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.”

Weiser went on to explain what was wrong with the personal computing revolution brought on by Apple and others: “The arcane aura that surrounds personal computers is not just a ‘user interface’ problem. My colleague and I at the Xerox Palo Alto Research Center think that the idea of a ‘personal’ computer itself is misplaced and that the visions of laptop machines, dynabooks and ‘knowledge navigators’ is only a transitional step toward achieving the real potential of information technology.  Such machines cannot truly make computing an integral, invisible part of people’s lives.”

Weiser understood that, conceptually, the PC was simply a mainframe on a desk, albeit with easier-to-use applications.  He misjudged, however, the powerful and long-lasting impact that this new productivity and life-enhancing tool would exert on millions of users worldwide. Weiser wrote: “My colleagues and I at PARC believe that what we call ubiquitous computing will gradually emerge as the dominant mode of computer access over the next 20 years. … [B]y making everything faster and easier to do, with less strain and fewer mental gymnastics, it will transform what is apparently possible. … [M]achines that fit the human environment instead of forcing humans to enter theirs will make using a computer as refreshing as taking a walk in the woods.”

Ubiquitous computing has not become the “dominant mode of computer access” mostly because of Steve Jobs’ Apple. It successfully invented variations on the theme of the Internet of Computers: The iPod, the iPhone, the iPad. All of them beautifully designed, easy-to-use, and useful. All of them cementing and enlarging the dominance of the Internet of Computers paradigm. Now Apple has extended the paradigm by inventing a wristop computer. That the Apple Watch is more complex and less focused than Apple’s previous successful inventions matters less than the fact that it continues in their well-trodden path.

While the dominant paradigm has been reinforced and expanded by the successful innovations of Apple and others, the vision of ubiquitous computing has not died. Today, when we are adding intelligence to things at an accelerating rate, it is more important than ever. Earlier this year, I asked Bob Metcalfe what is required to make us happy with our Internet of Things experience. “Not so much good UX, but no UX at all,” he said. “The IoT should disappear into the woodwork, even faster than Ethernet has.” Metcalfe invented the Ethernet at Xerox PARC at the time Weiser and others were working on making computers disappear.

Besides ubiquity, there are at least two other dimensions to the new paradigm of the Internet of Things. One is seamless connectivity. In response to the same question, Google’s Hal Varian told me, “I think that the big challenge now is interoperability. Given the fact that there will be an explosion of new devices, it is important that they talk to each other. For example, I want my smoke alarm to talk to my bedroom lights, and my garden moisture detector to talk to my lawn sprinkler.” No more islands of computing, a hallmark of the Internet of (isolated) Computers.

Another important dimension of the new paradigm is useful data. Not big or small, nor irrelevant or trapped in a silo, just useful. The value of the “things” in the Internet of Things paradigm is measured by how well the data they collect is analyzed and how quickly useful feedback based on this analysis is delivered to the user.

Disappearing into the woodwork. All things talking to all things. Useful data. It may not be Apple, but the company or companies that will master these will usher in the new era of the Internet of Things where we finally get over our mainframe/PC/Wristop computer habit.

[Originally published on Forbes.com]

Posted in Internet of Things | Leave a comment

The CIO Interview: Annabelle Bexiga, TIAA-CREF

“Innovation is everyone’s job,” Annabelle Bexiga, EVP and CIO at TIAA-CREF told me recently. “The most mundane thing,” says Bexiga, “even stacking servers in the data center, can be innovative if you can think of a different way of doing it.”

Contrary to repeated predictions heralding the end of IT innovation, IT is now synonymous with the ever-changing technological landscape of all aspects of our lives. It is also synonymous, for the most part, with business innovation, as IT transforms all business activities from operations to manufacturing to customer relations.

At TIAA-CREF, the IT organization is innovating in support of the growth and expansion of the business. Founded in 1918 to provide retirement services to university faculty, TIAA-CREF is expanding to provide a wider range of financial services and establish a growing presence in other not-for-profit sectors, including health care, research, cultural organizations, and the public sector.  It is already one of the largest pension funds in the U.S., with $520 billion of assets under management, serving 3.9 million active and retired individuals, in addition to institutional investors, retirement plan sponsors, and financial planners.   Continue reading

Posted in Digitization | Leave a comment

Sources and Types of Big Data (Infographic)

INTELLIGENCE BY VARIETY
Posted in Big Data | Leave a comment

A Very Short History Of The Internet Of Things

There have been visions of smart, communicating objects even before the global computer network was launched forty-five years ago. As the Internet has grown to link all signs of intelligence (i.e., software) around the world, a number of other terms associated with the idea and practice of connecting everything to everything have made their appearance, including machine-to-machine (M2M), Radio Frequency Identification (RFID), context-aware computing, wearables, ubiquitous computing, and the Web of Things. Here are a few milestones in the evolution of the mashing of the physical with the digital.

1932                                    Jay B. Nash writes in Spectatoritis: “Within our grasp is the leisure of the Greek citizen, made possible by our mechanical slaves, which far outnumber his twelve to fifteen per free man… As we step into a room, at the touch of a button a dozen light our way. Another slave sits twenty-four hours a day at our thermostat, regulating the heat of our home. Another sits night and day at our automatic refrigerator. They start our car; run our motors; shine our shoes; and cult our hair. They practically eliminate time and space by their very fleetness.”

January 13, 1946              The 2-Way Wrist Radio, worn as a wristwatch by Dick Tracy and members of the police force, makes its first appearance and becomes one of the comic strip’s most recognizable icons.

1949                                    The bar code is conceived when 27 year-old Norman Joseph Woodland draws four lines in the sand on a Miami beach. Woodland, who later became an IBM engineer, received (with Bernard Silver) the first patent for a linear bar code in 1952. More than twenty years later, another IBMer, George Laurer, was one of those primarily responsible for refining the idea for use by supermarkets.

1955                                    Edward O. Thorp conceives of the first wearable computer, a cigarette pack-sized analog device, used for the sole purpose of predicting roulette wheels. Developed further with the help of Claude Shannon, it was tested in Las Vegas in the summer of 1961, but its existence was revealed only in 1966.

October 4, 1960               Morton Heilig receives a patent for the first-ever head-mounted display.

1967                                    Hubert Upton invents an analog wearable computer with eyeglass-mounted display to aid in lip reading.

October 29, 1969             The first message is sent over the ARPANET, the predecessor of the Internet.

January 23, 1973              Mario Cardullo receives the first patent for a passive, read-write RFID tag.

June 26, 1974                    A Universal Product Code (UPC) label is used to ring up purchases at a supermarket for the first time.

1977                                    CC Collins develops an aid to the blind, a five-pound wearable with a head-mounted camera that converted images into a tactile grid on a vest.

Early 1980s                        Members of the Carnegie-Mellon Computer Science department install micro-switches in the Coke vending machine and connect them to the PDP-10 departmental computer so they could see on their computer terminals how many bottles were present in the machine and whether they were cold or not.

1981                                    While still in high school, Steve Mann develops a backpack-mounted “wearable personal computer-imaging system and lighting kit.”

1990                                    Olivetti develops an active badge system, using infrared signals to communicate a person’s location.

September 1991              Xerox PARC’s Mark Weiser publishes “The Computer in the 21st Century” in Scientific American, using the terms “ubiquitous computing” and “embodied virtuality” to describe his vision of how “specialized elements of hardware and software, connected by wires, radio waves and infrared, will be so ubiquitous that no one will notice their presence.”

1993                                    MIT’s Thad Starner starts using a specially-rigged computer and heads-up display as a wearable.

1993                                    Columbia University’s Steven Feiner, Blair MacIntyre, and Dorée Seligmann develop KARMA–Knowledge-based Augmented Reality for Maintenance Assistance. KARMA overlaid wireframe schematics and maintenance instructions on top of whatever was being repaired.

1994                                    Xerox EuroPARC’s Mik Lamming and Mike Flynn demonstrate the Forget-Me-Not, a wearable device that communicates via wireless transmitters and records interactions with people and devices, storing the information in a database.

1994                                    Steve Mann develops a wearable wireless webcam, considered the first example of lifelogging.

September 1994              The term ‘context-aware’ is first used by B.N. Schilit and M.M. Theimer in “Disseminating active map information to mobile hosts,” Network, Vol. 8, Issue 5.

1995                                    Siemens sets up a dedicated department inside its mobile phones business unit to develop and launch a GSM data module called “M1” for machine-to-machine (M2M) industrial applications, enabling machines to communicate over wireless networks. The first M1 module was used for point of sale (POS) terminals, in vehicle telematics, remote monitoring and tracking and tracing applications.

December 1995                MIT’s Nicholas Negroponte and Neil Gershenfeld write in “Wearable Computing” in Wired: “For hardware and software to comfortably follow you around, they must merge into softwear… The difference in time between loony ideas and shipped products is shrinking so fast that it’s now, oh, about a week.”

October 13-14, 1997       Carnegie-Mellon, MIT, and Georgia Tech co-host the first IEEE International Symposium on Wearable Computers, in Cambridge, MA.

1999                                    The Auto-ID (for Automatic Identification) Center is established at MIT. Sanjay Sarma, David Brock and Kevin Ashton turned RFID into a networking technology by linking objects to the Internet through the RFID tag.

1999                                    Neil Gershenfeld writes in When Things Start to Think: “Beyond seeking to make computers ubiquitous, we should try to make them unobtrusive…. For all the coverage of the growth of the Internet and the World Wide Web, a far bigger change is coming as the number of things using the Net dwarf the number of people. The real promise of connecting computers is to free people, by embedding the means to solve problems in the things around us.”

January 1, 2001                David Brock, co-director of MIT’s Auto-ID Center, writes in a white paper titled “The Electronic Product Code (EPC): A Naming Scheme for Physical Objects”: “For over twenty-?ve years, the Universal Product Code (UPC or ‘bar code’) has helped streamline retail checkout and inventory processes… To take advantage of [the Internet’s] infrastructure, we propose a new object identi?cation scheme, the Electronic Product Code (EPC), which uniquely identi?es objects and facilitates tracking throughout the product life cycle.”

March 18, 2002                Chana Schoenberger and Bruce Upbin publish “The Internet of Things” in Forbes. They quote Kevin Ashton of MIT’s Auto-ID Center: “We need an internet for things, a standardized way for computers to understand the real world.”

April 2002                          Jim Waldo writes in “Virtual Organizations, Pervasive Computing, and an Infrastructure for Networking at the Edge,” in the Journal of Information Systems Frontiers: “…the Internet is becoming the communication fabric for devices to talk to services, which in turn talk to other services. Humans are quickly becoming a minority on the Internet, and the majority stakeholders are computational entities that are interacting with other computational entities without human intervention.”

June 2002                          Glover Ferguson, chief scientist for Accenture, writes in “Have Your Objects Call My Objects” in the Harvard Business Review: “It’s no exaggeration to say that a tiny tag may one day transform your own business. And that day may not be very far off.”

January 2003                    Bernard Traversat et al. publish “Project JXTA-C: Enabling a Web of Things” in HICSS ’03 Proceedings of the 36th Annual Hawaii International Conference on System Sciences. They write: “The open-source Project JXTA was initiated a year ago to specify a standard set of protocols for ad hoc, pervasive, peer-to-peer computing as a foundation of the upcoming Web of Things.”

October 2003                    Sean Dodson writes in the Guardian: ”Last month, a controversial network to connect many of the millions of tags that are already in the world (and the billions more on their way) was launched at the McCormick Place conference centre on the banks of Lake Michigan. Roughly 1,000 delegates from across the worlds of retail, technology and academia gathered for the launch of the electronic product code (EPC) network. Their aim was to replace the global barcode with a universal system that can provide a unique number for every object in the world. Some have already started calling this network ‘the internet of things’.”

August 2004                      Science-fiction writer Bruce Sterling introduces the concept of “Spime” at SIGGRAPH, describing it as “a neologism for an imaginary object that is still speculative. A Spime also has a kind of person who makes it and uses it, and that kind of person is somebody called a ‘Wrangler.’ … The most important thing to know about Spimes is that they are precisely located in space and time. They have histories. They are recorded, tracked, inventoried, and always associated with a story…  In the future, an object’s life begins on a graphics screen. It is born digital. Its design specs accompany it throughout its life. It is inseparable from that original digital blueprint, which rules the material world. This object is going to tell you – if you ask – everything that an expert would tell you about it. Because it WANTS you to become an expert.”

September 2004              G. Lawton writes in “Machine-to-machine technology gears up for growth” in Computer: “There are many more machines—defined as things with mechanical, electrical, or electronic properties­—in the world than people. And a growing number of machines are networked… M2M is based on the idea that a machine has more value when it is networked and that the network becomes more valuable as more machines are connected.”

October 2004                    Neil Gershenfeld, Raffi Krikorian and Danny Cohen write in “The Internet of Things” in Scientific American: “Giving everyday objects the ability to connect to a data network would have a range of benefits: making it easier for homeowners to configure their lights and switches, reducing the cost and complexity of building construction, assisting with home health care. Many alternative standards currently compete to do just that—a situation reminiscent of the early days of the Internet, when computers and networks came in multiple incompatible types.”

October 25, 2004             Robert Weisman writes in the Boston Globe: “The ultimate vision, hatched in university laboratories at MIT and Berkeley in the 1990s, is an ‘Internet of things’ linking tens of thousands of sensor mesh networks. They’ll monitor the cargo in shipping containers, the air ducts in hotels, the fish in refrigerated trucks, and the lighting and heating in homes and industrial plants. But the nascent sensor industry faces a number of obstacles, including the need for a networking standard that can encompass its diverse applications, competition from other wireless standards, security jitters over the transmitting of corporate data, and some of the same privacy concerns that have dogged other emerging technologies.”

2005                                    A team of faculty members at the Interaction Design Institute Ivrea (IDII) in Ivrea, Italy, develops Arduino, a cheap and easy-to-use single-board microcontroller, for their students to use in developing interactive projects. Adrian McEwen and Hakim Cassamally in Designing the Internet of Things: “Combined with an extension of the wiring software environment, it made a huge impact on the world of physical computing.”

November 2005               The International Telecommunications Union publishes the 7th in its series of reports on the Internet, titled “The Internet of Things.”

June 22, 2009                    Kevin Ashton writes in “That ‘Internet of Things’ Thing” in RFID Journal: “I could be wrong, but I’m fairly sure the phrase ‘Internet of Things’ started life as the title of a presentation I made at Procter & Gamble (P&G) in 1999. Linking the new idea of RFID in P&G’s supply chain to the then-red-hot topic of the Internet was more than just a good way to get executive attention. It summed up an important insight—one that 10 years later, after the Internet of Things has become the title of everything from an article in Scientific American to the name of a European Union conference, is still often misunderstood.”

Thanks to Sanjay Sarma and Neil Gershenfeld for their comments on a draft of this timeline.

[Originally posted on Forbes.com]

Posted in Internet of Things | Leave a comment

The Digital Marketing Landscape: 2 Views

Gartner Digital Marketing Transit Map

Source: Gartner

marketing_technology_landscape_2012

Source: chiefmartec.com

Posted in Misc | Leave a comment

The Landscape of the Internet of Things

ENCHANTED OBJECTS

Source: Entrepreneur and Media Lab researcher David Rose talks ‘enchanted objects’

The book on Amazon: Enchanted Objects: Design, Human Desire, and the Internet of Things

Posted in Internet of Things | Leave a comment